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path: root/tools/editor/scene_tree_editor.cpp
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* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-2/+2
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-38/+38
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-14/+14
|\ \ | | | | | | Able to change visibility when ancestor node is hidden
| * | Show visual notice for visibility on Scene Dockvolzhs2016-12-281-1/+14
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| * | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-13/+0
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* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ / | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Show selected node in Scene dock when parent node is foldedvolzhs2016-12-021-0/+6
| | | | | | | | Fix #7228
* | Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-2/+23
|/ | | | Allows to attach scripts by dragging them onto the target Node.
* Fix typo for word_wrapvolzhs2016-09-301-1/+1
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* More progress on visual script editingJuan Linietsky2016-08-031-1/+2
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* Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho2016-07-181-8/+8
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* Fix signals/group button on Scene dockFranklin Sobrinho2016-07-161-2/+10
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* Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky2016-06-281-6/+10
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* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-1/+20
| | | | | Can be turned on/off in editor settings + line color change available as well
* Merge pull request #5177 from vnen/string-subsequenceJuan Linietsky2016-06-131-1/+1
|\ | | | | Add subsequence search to tools
| * Add subsequence search to toolsGeorge Marques2016-06-121-1/+1
| | | | | | | | | | | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
* | Ability to discard instancing from menu, closes #4903Juan Linietsky2016-06-111-1/+45
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* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-0/+5
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-3/+30
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-1/+38
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Merge pull request #4690 from volzhs/dnd-visualRémi Verschelde2016-05-171-7/+14
|\ | | | | Scenetree Nodes drag and drop visual representation
| * Scenetree Nodes drag and drop visual representationvolzhs2016-05-171-7/+14
| | | | | | | | fixes #4684
* | use case insensitive for searching nodes in Scene tree dockvolzhs2016-05-171-1/+1
|/ | | | fixes #4674
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-6/+38
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-0/+9
| | | | Will eventually replace the buttons of that dock, so please test it!
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-10/+44
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+97
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-16/+16
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* remove trailing whitespaceHubert Jarosz2016-03-091-32/+32
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* -Allow renaming root node of inherited sceneJuan Linietsky2016-02-091-1/+1
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* Fix crash when renaming nodes using focus lossFranklin Sobrinho2016-01-261-1/+4
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-0/+3
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* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-5/+1
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Double-click item for reparent and choose a node in NodePath dialogFranklin Sobrinho2015-12-131-3/+2
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* Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho2015-11-281-1/+0
| | | | when closing the editor
* Fix node renaming bug when using the '.' charactersanikoyes2015-11-101-4/+12
| | | | Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature.
* -Propertly restrict renaming of nodes in inherited scenes, fixes #2615Juan Linietsky2015-10-171-1/+1
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* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-1/+31
| | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* Large improvements on scene packing and managementreduz2015-10-101-21/+72
| | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* missing changesJuan Linietsky2015-06-141-0/+6
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-2/+2
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-13/+13
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+3
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-7/+80
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-141-11/+27
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet