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| author | Juan Linietsky | 2015-10-17 18:43:52 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-10-17 18:43:52 -0300 |
| commit | fba1842b111420d75cfabc9dc4f240965cb085fe (patch) | |
| tree | df08b3d5e1ab92044899563e0091c2cbb9bab65b /tools/editor/scene_tree_editor.cpp | |
| parent | 36c874cc457a03d5bb1aca2b280b9eaea24a03b8 (diff) | |
| download | godot-fba1842b111420d75cfabc9dc4f240965cb085fe.tar.gz godot-fba1842b111420d75cfabc9dc4f240965cb085fe.tar.zst godot-fba1842b111420d75cfabc9dc4f240965cb085fe.zip | |
-Propertly restrict renaming of nodes in inherited scenes, fixes #2615
Diffstat (limited to 'tools/editor/scene_tree_editor.cpp')
| -rw-r--r-- | tools/editor/scene_tree_editor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index b746af7f0..60395d5ff 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -239,7 +239,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) { TreeItem *item = tree->create_item(p_parent); item->set_text(0, p_node->get_name() ); - if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node())) + if (can_rename && !part_of_subscene /*(p_node->get_owner() == get_scene_node() || p_node==get_scene_node())*/) item->set_editable(0, true); item->set_selectable(0,true); |
