| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1316/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | 2D Editor: Don't show lock icons for hidden nodes. | Andreas Haas | 2017-01-19 | 1 | -1/+4 |
| | | | | | | Now we only draw those icons for visible Nodes. Fixes #7518 | ||||
| * | Fix editor method calls to is_visible for Spatial and CanvasItem and ↵ | Ray Koopa | 2017-01-18 | 1 | -19/+18 |
| | | | | | is_visible itself for Spatial | ||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -4/+4 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | some class renames | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | item_pressed, closes #3188 | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -2/+2 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -38/+38 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1/+1 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | 2017-01-02 | 1 | -14/+14 |
| |\ \ | | | | | | | Able to change visibility when ancestor node is hidden | ||||
| | * | | Show visual notice for visibility on Scene Dock | volzhs | 2016-12-28 | 1 | -1/+14 |
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| | * | | Able to change visibility when ancestor node is hidden | volzhs | 2016-12-28 | 1 | -13/+0 |
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| * | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ / | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Show selected node in Scene dock when parent node is folded | volzhs | 2016-12-02 | 1 | -0/+6 |
| | | | | | | | | | Fix #7228 | ||||
| * | | Ability to drag script files from Filesystem dock to SceneTree dock. | Andreas Haas | 2016-10-27 | 1 | -2/+23 |
| |/ | | | | Allows to attach scripts by dragging them onto the target Node. | ||||
| * | Fix typo for word_wrap | volzhs | 2016-09-30 | 1 | -1/+1 |
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| * | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -1/+2 |
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| * | Fix crash when dropping scene as a sibling of the root node | Franklin Sobrinho | 2016-07-18 | 1 | -8/+8 |
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| * | Fix signals/group button on Scene dock | Franklin Sobrinho | 2016-07-16 | 1 | -2/+10 |
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| * | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky | 2016-06-28 | 1 | -6/+10 |
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| * | Adds the ability to draw parent-children relationship lines in scene tree editor | UgisBrekis | 2016-06-15 | 1 | -1/+20 |
| | | | | | | Can be turned on/off in editor settings + line color change available as well | ||||
| * | Merge pull request #5177 from vnen/string-subsequence | Juan Linietsky | 2016-06-13 | 1 | -1/+1 |
| |\ | | | | | Add subsequence search to tools | ||||
| | * | Add subsequence search to tools | George Marques | 2016-06-12 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open. | ||||
| * | | Ability to discard instancing from menu, closes #4903 | Juan Linietsky | 2016-06-11 | 1 | -1/+45 |
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| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -0/+5 |
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| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -3/+30 |
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| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -4/+4 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -1/+38 |
| | | | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | ||||
| * | Merge pull request #4690 from volzhs/dnd-visual | Rémi Verschelde | 2016-05-17 | 1 | -7/+14 |
| |\ | | | | | Scenetree Nodes drag and drop visual representation | ||||
| | * | Scenetree Nodes drag and drop visual representation | volzhs | 2016-05-17 | 1 | -7/+14 |
| | | | | | | | | | fixes #4684 | ||||
| * | | use case insensitive for searching nodes in Scene tree dock | volzhs | 2016-05-17 | 1 | -1/+1 |
| |/ | | | | fixes #4674 | ||||
| * | Contextualized Scene Tree menu | Juan Linietsky | 2016-05-16 | 1 | -6/+38 |
| | | | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | ||||
| * | Experimental Right Mouse Button menu for SceneTree | Juan Linietsky | 2016-05-15 | 1 | -0/+9 |
| | | | | | Will eventually replace the buttons of that dock, so please test it! | ||||
| * | ability to drag scenes from filesystem to tree for instancing | Juan Linietsky | 2016-05-11 | 1 | -10/+44 |
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| * | -begun implementing drag & drop editor wide | Juan Linietsky | 2016-05-11 | 1 | -0/+97 |
| | | | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -16/+16 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -32/+32 |
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| * | -Allow renaming root node of inherited scene | Juan Linietsky | 2016-02-09 | 1 | -1/+1 |
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| * | Fix crash when renaming nodes using focus loss | Franklin Sobrinho | 2016-01-26 | 1 | -1/+4 |
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| * | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -0/+3 |
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| * | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | 2016-01-16 | 1 | -5/+1 |
| | | | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Double-click item for reparent and choose a node in NodePath dialog | Franklin Sobrinho | 2015-12-13 | 1 | -3/+2 |
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| * | Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵ | Franklin Sobrinho | 2015-11-28 | 1 | -1/+0 |
| | | | | | when closing the editor | ||||
