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path: root/tools/editor/scene_tree_editor.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1316/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-4/+4
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* 2D Editor: Don't show lock icons for hidden nodes.Andreas Haas2017-01-191-1/+4
| | | | | Now we only draw those icons for visible Nodes. Fixes #7518
* Fix editor method calls to is_visible for Spatial and CanvasItem and ↵Ray Koopa2017-01-181-19/+18
| | | | is_visible itself for Spatial
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+4
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-2/+2
| | | | item_pressed, closes #3188
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-2/+2
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-38/+38
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde2017-01-021-14/+14
|\ \ | | | | | | Able to change visibility when ancestor node is hidden
| * | Show visual notice for visibility on Scene Dockvolzhs2016-12-281-1/+14
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| * | Able to change visibility when ancestor node is hiddenvolzhs2016-12-281-13/+0
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* | | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ / | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Show selected node in Scene dock when parent node is foldedvolzhs2016-12-021-0/+6
| | | | | | | | Fix #7228
* | Ability to drag script files from Filesystem dock to SceneTree dock.Andreas Haas2016-10-271-2/+23
|/ | | | Allows to attach scripts by dragging them onto the target Node.
* Fix typo for word_wrapvolzhs2016-09-301-1/+1
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* More progress on visual script editingJuan Linietsky2016-08-031-1/+2
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* Fix crash when dropping scene as a sibling of the root nodeFranklin Sobrinho2016-07-181-8/+8
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* Fix signals/group button on Scene dockFranklin Sobrinho2016-07-161-2/+10
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* Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky2016-06-281-6/+10
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* Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis2016-06-151-1/+20
| | | | | Can be turned on/off in editor settings + line color change available as well
* Merge pull request #5177 from vnen/string-subsequenceJuan Linietsky2016-06-131-1/+1
|\ | | | | Add subsequence search to tools
| * Add subsequence search to toolsGeorge Marques2016-06-121-1/+1
| | | | | | | | | | | | | | | | | | Add it to the following searches: - Create node. - Scene tree. - Inspector properties. - Classes list in help. - Quick open.
* | Ability to discard instancing from menu, closes #4903Juan Linietsky2016-06-111-1/+45
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* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-0/+5
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* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-3/+30
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-4/+4
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-1/+38
| | | | | -Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
* Merge pull request #4690 from volzhs/dnd-visualRémi Verschelde2016-05-171-7/+14
|\ | | | | Scenetree Nodes drag and drop visual representation
| * Scenetree Nodes drag and drop visual representationvolzhs2016-05-171-7/+14
| | | | | | | | fixes #4684
* | use case insensitive for searching nodes in Scene tree dockvolzhs2016-05-171-1/+1
|/ | | | fixes #4674
* Contextualized Scene Tree menuJuan Linietsky2016-05-161-6/+38
| | | | | | -Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
* Experimental Right Mouse Button menu for SceneTreeJuan Linietsky2016-05-151-0/+9
| | | | Will eventually replace the buttons of that dock, so please test it!
* ability to drag scenes from filesystem to tree for instancingJuan Linietsky2016-05-111-10/+44
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* -begun implementing drag & drop editor wideJuan Linietsky2016-05-111-0/+97
| | | | | | -filesystem dock dnd support -property list dnd support -scene tree dnd support
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-16/+16
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* remove trailing whitespaceHubert Jarosz2016-03-091-32/+32
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* -Allow renaming root node of inherited sceneJuan Linietsky2016-02-091-1/+1
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* Fix crash when renaming nodes using focus lossFranklin Sobrinho2016-01-261-1/+4
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-0/+3
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* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-5/+1
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Double-click item for reparent and choose a node in NodePath dialogFranklin Sobrinho2015-12-131-3/+2
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* Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho2015-11-281-1/+0
| | | | when closing the editor