| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Allow renaming root node of inherited scene | Juan Linietsky | 2016-02-09 | 1 | -1/+1 |
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| * | Fix crash when renaming nodes using focus loss | Franklin Sobrinho | 2016-01-26 | 1 | -1/+4 |
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| * | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -0/+3 |
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| * | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | 2016-01-16 | 1 | -5/+1 |
| | | | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Double-click item for reparent and choose a node in NodePath dialog | Franklin Sobrinho | 2015-12-13 | 1 | -3/+2 |
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| * | Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵ | Franklin Sobrinho | 2015-11-28 | 1 | -1/+0 |
| | | | | | when closing the editor | ||||
| * | Fix node renaming bug when using the '.' character | sanikoyes | 2015-11-10 | 1 | -4/+12 |
| | | | | | Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature. | ||||
| * | -Propertly restrict renaming of nodes in inherited scenes, fixes #2615 | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * | -fixes and more fixes to new scene system, seems stable now.. | reduz | 2015-10-16 | 1 | -1/+31 |
| | | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!! | ||||
| * | Large improvements on scene packing and management | reduz | 2015-10-10 | 1 | -21/+72 |
| | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | ||||
| * | missing changes | Juan Linietsky | 2015-06-14 | 1 | -0/+6 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | 2015-04-08 | 1 | -2/+2 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -13/+13 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | Fixed too many little issues, check the issues closed today. | Juan Linietsky | 2014-09-21 | 1 | -1/+3 |
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| * | 3D Physics and Other Stuff | Juan Linietsky | 2014-09-02 | 1 | -7/+80 |
| | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! | ||||
| * | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -11/+27 |
| | | | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet | ||||
| * | Make visibility icon always last to display in scene tree | marynate | 2014-05-09 | 1 | -10/+7 |
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| * | Add lock and group icon to scene tree editor | marynate | 2014-05-08 | 1 | -0/+29 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-04-19 | 1 | -2/+1 |
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| | * | -Revert change that broke paths | Juan Linietsky | 2014-04-18 | 1 | -2/+1 |
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| * | | heck | Juan Linietsky | 2014-04-19 | 1 | -2/+5 |
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| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-03-13 | 1 | -1/+2 |
| |\ | | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java | ||||
| | * | fixed editor NodePath property | sanikoyes | 2014-03-11 | 1 | -1/+2 |
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| * | | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 1 | -0/+9 |
| |/ | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+739 |
