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path: root/tools/editor/scene_tree_editor.cpp (follow)
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* -Allow renaming root node of inherited sceneJuan Linietsky2016-02-091-1/+1
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* Fix crash when renaming nodes using focus lossFranklin Sobrinho2016-01-261-1/+4
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-0/+3
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* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-5/+1
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Double-click item for reparent and choose a node in NodePath dialogFranklin Sobrinho2015-12-131-3/+2
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* Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - ↵Franklin Sobrinho2015-11-281-1/+0
| | | | when closing the editor
* Fix node renaming bug when using the '.' charactersanikoyes2015-11-101-4/+12
| | | | Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature.
* -Propertly restrict renaming of nodes in inherited scenes, fixes #2615Juan Linietsky2015-10-171-1/+1
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* -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-1/+31
| | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* Large improvements on scene packing and managementreduz2015-10-101-21/+72
| | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* missing changesJuan Linietsky2015-06-141-0/+6
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-2/+2
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-13/+13
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-1/+3
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* 3D Physics and Other StuffJuan Linietsky2014-09-021-7/+80
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* Little BitsJuan Linietsky2014-08-141-11/+27
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Make visibility icon always last to display in scene treemarynate2014-05-091-10/+7
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* Add lock and group icon to scene tree editormarynate2014-05-081-0/+29
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-04-191-2/+1
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| * -Revert change that broke pathsJuan Linietsky2014-04-181-2/+1
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* | heckJuan Linietsky2014-04-191-2/+5
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-03-131-1/+2
|\ | | | | | | | | | | Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
| * fixed editor NodePath propertysanikoyes2014-03-111-1/+2
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* | -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+9
|/ | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+739