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* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-0/+49
| | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* Merge pull request #2825 from StraToN/fix-tabclose-confirmationJuan Linietsky2015-11-201-10/+26
|\ | | | | Ask confirmation on closing a scene tab
| * Ask confirmation on closing a scene tabJulian Murgia - StraToN2015-11-191-10/+26
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* | fix with refactoring, refrash re-run iconAlexander Holland2015-11-191-3/+1
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* Merge pull request #2349 from neikeq/dock_patchJuan Linietsky2015-11-191-2/+5
|\ | | | | Hide right UR and BR dock slots by default
| * Hide right_r dock slots by defaultneikeq2015-08-091-2/+5
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* | Merge pull request #2696 from AlexHolly/restart-feature-on-runningJuan Linietsky2015-11-191-4/+10
|\ \ | | | | | | replay on play if already playing for scene and main + switch icon to…
| * | replay on play if already playing for scene and main + switch icon to reload ↵Alexander Holland2015-10-281-4/+10
| | | | | | | | | | | | if running.
* | | Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilationJuan Linietsky2015-11-181-1/+1
|\ \ \ | | | | | | | | Visual studio 2015 compilation
| * | | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)ZuBsPaCe2015-10-291-1/+1
| |/ / | | | | | | | | | tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
* | | Merge pull request #2676 from neikeq/inspector_history_tooltipJuan Linietsky2015-11-181-0/+1
|\ \ \ | | | | | | | | Tooltip for the Inspector's history button
| * | | Tooltip for the Inspector's history buttonneikeq2015-10-251-0/+1
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* | | -fixed tabsJuan Linietsky2015-11-181-61/+118
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* | | -Merged Script and Help tabsJuan Linietsky2015-11-171-9/+47
| | | | | | | | | | | | | | | | | | -Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
* | | -better integration of ndee's themeJuan Linietsky2015-11-131-3/+3
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* | | -support for stereo ima-adpcm sample compression & playbackJuan Linietsky2015-11-091-0/+1
|/ / | | | | | | -support for converting samples to ima-adpcm upon export
* | Fix #2623Julian Murgia - StraToN2015-10-221-6/+15
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* | -remove path after inheriting, fixes #2616Juan Linietsky2015-10-171-0/+3
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* | Merge pull request #2362 from AlexHolly/update-scene-tab-fixJuan Linietsky2015-10-171-1/+1
|\ \ | | | | | | [UI-FIX] - Update scene tabs on save
| * | update scene tabs on save - fixAlexander Holland2015-08-121-1/+1
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* | Merge pull request #2380 from StraToN/tabs-buttonsJuan Linietsky2015-10-171-0/+15
|\ \ | | | | | | Tab close button + display policies + application on Scenes Tabs
| * | Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN2015-08-181-0/+15
| |/ | | | | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
* | -fixes and more fixes to new scene system, seems stable now..reduz2015-10-161-0/+1
| | | | | | | | BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
* | Merge branch 'master' of https://github.com/okamstudio/godotreduz2015-10-101-0/+2
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| * \ Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky2015-09-281-0/+2
| |\ \ | | | | | | | | SpriteRegionEditor
| | * | Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU2015-09-281-0/+2
| | | | | | | | | | | | | | | | Both with snap and grid support
* | | | Large improvements on scene packing and managementreduz2015-10-101-2/+16
|/ / / | | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-09-241-0/+17
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| * | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+17
| | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | | Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-5/+9
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* | -removed resources dock, good bye old friendJuan Linietsky2015-09-011-24/+297
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* | -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-291-0/+1
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* | -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+9
| | | | | | | | -icons to show node menus
* | Show documentation for properties on hover.Juan Linietsky2015-08-251-0/+1
| | | | | | | | This works if the property has been documented (about half are at this point)
* | Multiple, simultaneous node editing spuport!!Juan Linietsky2015-08-251-4/+7
| | | | | | | | ..but will you be brave enough to try it? :)
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-08-231-1/+4
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| * Merge pull request #2316 from StraToN/clearconsoleJuan Linietsky2015-08-081-1/+4
| |\ | | | | | | Clear output console (Button + clear on Play)
| | * Damnit, forgot one more debug line ><Julian Murgia - StraToN2015-07-301-1/+0
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| | * Added automatic clear output on Play in Godot SettingsJulian Murgia - StraToN2015-07-301-1/+5
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* | | **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-3/+64
|/ / | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* | -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-30/+40
| | | | | | | | -It is now really easy to deploy an android build with debug, and debug it
* | Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+18
| | | | | | | | | | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* | QOL, script buttons in scene tabsJuan Linietsky2015-07-261-1/+17
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* | -added icons for root node types on tabsJuan Linietsky2015-07-241-1/+15
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* improved get_node(), connect(), etc code completion.Juan Linietsky2015-06-261-1/+3
| | | | | -properly completes text arguments -includes the "/root" autoloads
* added a tiny bit more space to docks and script tabJuan Linietsky2015-06-241-1/+1
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* CollisionShape2D visual editorFranklin Sobrinho2015-06-231-0/+2
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* Merge pull request #2144 from Krzycho666/UndoRedo_fixJuan Linietsky2015-06-221-0/+1
|\ | | | | added GDscript bidings for UndoRedo class
| * - added GDscript bidings for UndoRedo class mechanizmkrzycho2015-06-211-0/+1
| | | | | | | | - registered UndoRedo
* | Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-79/+408
|/ | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene