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* AnimationEditor: zoom using ctrl+wheelAndreas Haas2016-09-231-2/+10
| | | | closes #6585
* Implemented UndoRedo mergeable modesFranklin Sobrinho2016-08-171-6/+10
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* Show a warning that an animation must be selected in order to edit it. Avoid ↵Juan Linietsky2016-07-221-0/+10
| | | | copying/pasting if no anim selected. Closes #5799
* Merge pull request #5287 from marcelofg55/masterJuan Linietsky2016-07-101-122/+235
|\ | | | | Added popup menu for animation key right-click
| * Added popup menu for animation key right-clickmarcelofg552016-06-181-122/+235
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* | Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-5/+0
| | | | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* | Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde2016-06-261-24/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..
* | Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde2016-06-191-0/+24
|\ \ | | | | | | Added toggle for loop interpolation based on adolson's code
| * | Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard2016-05-201-0/+24
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* | | -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-23/+31
| |/ |/| | | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* | i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-1/+1
| | | | | | | | Fixes #4742.
* | i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* | i18n: Proofreading of all stringsRémi Verschelde2016-05-211-11/+11
|/ | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-83/+83
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* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Insert new key helper is back to 2D editor, missed it?Juan Linietsky2016-02-091-0/+1
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* -fix path clear in animation call param, closes #3448Juan Linietsky2016-02-021-0/+3
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* -Make sure to properly use node path from animation track as base path, ↵Juan Linietsky2016-01-311-10/+59
| | | | fixes #3448
* Fix animation toolbarFranklin Sobrinho2016-01-271-3/+8
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+3
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* small fixJuan Linietsky2016-01-171-1/+1
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* fixes to keying updatingJuan Linietsky2016-01-171-1/+7
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-16/+23
| | | | -Added a bottom menu list
* Make sure variant parser actually writes floats when float property is ↵Juan Linietsky2016-01-101-3/+3
| | | | requested, closes #3301
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky2015-12-081-10/+10
| | | | the editor, closes #3017
* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-3/+168
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* Split up AnimationPlayer tracks editor `Tracks` buttoneska2015-11-181-21/+36
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* misc cleanupJuan Linietsky2015-10-171-1/+1
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* -fix compile issue (pow)Juan Linietsky2015-08-301-3/+33
| | | | -ask user for track to call nodes when adding call track
* fixed problem with crashing godot when changing number of steps while no ↵krzycho2015-06-111-1/+2
| | | | animation added
* -fix bug in animation editorJuan Linietsky2015-05-271-1/+9
| | | | -fix crash bug in physics motion, closes #1993
* improved animation editorJuan Linietsky2015-05-251-58/+467
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* optional formal changesehriche2015-05-061-1/+1
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
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* label properly adjusted to size when inserting key, fixes #1607Juan Linietsky2015-04-281-1/+1
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-2/+2
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-4/+4
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* fixed a typotommy32014-12-281-1/+1
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* remove old unused pref, added new confirm insert trackDana Olson2014-12-081-12/+14
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* Batch of BugfixesJuan Linietsky2014-12-071-0/+7
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* 3D Import Import & UDPJuan Linietsky2014-11-121-5/+48
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-3/+3
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+3358