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path: root/tools/editor/animation_editor.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-4331/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-29/+29
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn2017-01-161-8/+8
| | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-4/+4
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-14/+20
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-131-2/+2
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* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-6/+6
| | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* some class renamesJuan Linietsky2017-01-121-1/+1
| | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-2/+2
| | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-3/+3
| | | | container!
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+1
| | | | -Changed clip to a property in Control which can be set by the user
* Add clamp and wrap loop modes for animation tracks.Juan Linietsky2017-01-091-15/+90
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* -removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky2017-01-081-1/+1
| | | | replaced by mouse filter
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-6/+6
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-5/+5
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-1/+1
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* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-59/+59
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-36/+36
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* AnimationEditor: zoom using ctrl+wheelAndreas Haas2016-09-231-2/+10
| | | | closes #6585
* Implemented UndoRedo mergeable modesFranklin Sobrinho2016-08-171-6/+10
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* Show a warning that an animation must be selected in order to edit it. Avoid ↵Juan Linietsky2016-07-221-0/+10
| | | | copying/pasting if no anim selected. Closes #5799
* Merge pull request #5287 from marcelofg55/masterJuan Linietsky2016-07-101-122/+235
|\ | | | | Added popup menu for animation key right-click
| * Added popup menu for animation key right-clickmarcelofg552016-06-181-122/+235
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* | Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-5/+0
| | | | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* | Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde2016-06-261-24/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..
* | Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde2016-06-191-0/+24
|\ \ | | | | | | Added toggle for loop interpolation based on adolson's code
| * | Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard2016-05-201-0/+24
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* | | -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-23/+31
| |/ |/| | | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* | i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-1/+1
| | | | | | | | Fixes #4742.
* | i18n: Second pass at proofreadingRémi Verschelde2016-05-211-3/+3
| | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* | i18n: Proofreading of all stringsRémi Verschelde2016-05-211-11/+11
|/ | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-83/+83
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* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
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* Insert new key helper is back to 2D editor, missed it?Juan Linietsky2016-02-091-0/+1
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* -fix path clear in animation call param, closes #3448Juan Linietsky2016-02-021-0/+3
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* -Make sure to properly use node path from animation track as base path, ↵Juan Linietsky2016-01-311-10/+59
| | | | fixes #3448
* Fix animation toolbarFranklin Sobrinho2016-01-271-3/+8
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+3
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* small fixJuan Linietsky2016-01-171-1/+1
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* fixes to keying updatingJuan Linietsky2016-01-171-1/+7
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-16/+23
| | | | -Added a bottom menu list
* Make sure variant parser actually writes floats when float property is ↵Juan Linietsky2016-01-101-3/+3
| | | | requested, closes #3301
* Fix some error messagesFranklin Sobrinho2016-01-091-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky2015-12-081-10/+10
| | | | the editor, closes #3017
* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-3/+168
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* Split up AnimationPlayer tracks editor `Tracks` buttoneska2015-11-181-21/+36
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