| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -4331/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -29/+29 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Overloaded basic math funcs (double and float variants). Use real_t rather ↵ | Ferenc Arn | 2017-01-16 | 1 | -8/+8 |
| | | | | | | | than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -4/+4 |
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| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -14/+20 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
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| * | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -6/+6 |
| | | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | some class renames | Juan Linietsky | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | ||||
| * | Renamed most signals so they refer to: | Juan Linietsky | 2017-01-12 | 1 | -2/+2 |
| | | | | | | -An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc). | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -3/+3 |
| | | | | | container! | ||||
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -1/+1 |
| | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky | 2017-01-09 | 1 | -15/+90 |
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| * | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | replaced by mouse filter | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -6/+6 |
| | | | | | item_pressed, closes #3188 | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -5/+5 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
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| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -59/+59 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -36/+36 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | AnimationEditor: zoom using ctrl+wheel | Andreas Haas | 2016-09-23 | 1 | -2/+10 |
| | | | | | closes #6585 | ||||
| * | Implemented UndoRedo mergeable modes | Franklin Sobrinho | 2016-08-17 | 1 | -6/+10 |
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| * | Show a warning that an animation must be selected in order to edit it. Avoid ↵ | Juan Linietsky | 2016-07-22 | 1 | -0/+10 |
| | | | | | copying/pasting if no anim selected. Closes #5799 | ||||
| * | Merge pull request #5287 from marcelofg55/master | Juan Linietsky | 2016-07-10 | 1 | -122/+235 |
| |\ | | | | | Added popup menu for animation key right-click | ||||
| | * | Added popup menu for animation key right-click | marcelofg55 | 2016-06-18 | 1 | -122/+235 |
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| * | | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -5/+0 |
| | | | | | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | | Revert "Added toggle for loop interpolation based on adolson's code" | Rémi Verschelde | 2016-06-26 | 1 | -24/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959.. | ||||
| * | | Merge pull request #4724 from Cybolic/optional-loop-interpolation | Rémi Verschelde | 2016-06-19 | 1 | -0/+24 |
| |\ \ | | | | | | | Added toggle for loop interpolation based on adolson's code | ||||
| | * | | Added toggle for loop interpolation based on adolson's code | Christian Dannie Storgaard | 2016-05-20 | 1 | -0/+24 |
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| * | | | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | 2016-06-19 | 1 | -23/+31 |
| | |/ |/| | | | | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | ||||
| * | | i18n: Use %d instead of %i in vformat | Rémi Verschelde | 2016-05-21 | 1 | -1/+1 |
| | | | | | | | | | Fixes #4742. | ||||
| * | | i18n: Second pass at proofreading | Rémi Verschelde | 2016-05-21 | 1 | -3/+3 |
| | | | | | | | | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated. | ||||
| * | | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -11/+11 |
| |/ | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -83/+83 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -4/+4 |
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| * | Insert new key helper is back to 2D editor, missed it? | Juan Linietsky | 2016-02-09 | 1 | -0/+1 |
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| * | -fix path clear in animation call param, closes #3448 | Juan Linietsky | 2016-02-02 | 1 | -0/+3 |
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| * | -Make sure to properly use node path from animation track as base path, ↵ | Juan Linietsky | 2016-01-31 | 1 | -10/+59 |
| | | | | | fixes #3448 | ||||
| * | Fix animation toolbar | Franklin Sobrinho | 2016-01-27 | 1 | -3/+8 |
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| * | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -1/+3 |
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| * | small fix | Juan Linietsky | 2016-01-17 | 1 | -1/+1 |
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| * | fixes to keying updating | Juan Linietsky | 2016-01-17 | 1 | -1/+7 |
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| * | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -16/+23 |
| | | | | | -Added a bottom menu list | ||||
| * | Make sure variant parser actually writes floats when float property is ↵ | Juan Linietsky | 2016-01-10 | 1 | -3/+3 |
| | | | | | requested, closes #3301 | ||||
| * | Fix some error messages | Franklin Sobrinho | 2016-01-09 | 1 | -1/+1 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | added option to add_child, to use the same deduplication convention as in ↵ | Juan Linietsky | 2015-12-08 | 1 | -10/+10 |
| | | | | | the editor, closes #3017 | ||||
| * | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | 2015-12-05 | 1 | -3/+168 |
| | | | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys | ||||
| * | Split up AnimationPlayer tracks editor `Tracks` button | eska | 2015-11-18 | 1 | -21/+36 |
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