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authorRémi Verschelde2016-06-26 21:19:58 +0200
committerRémi Verschelde2016-06-26 23:45:18 +0200
commitda034f324adebda824db010e1d020df884cb1e81 (patch)
tree2a6fada82154b16df07de26ef4ff66c020823ace /tools/editor/animation_editor.cpp
parent10f411b47bd46fc28f780be9f70c20228ef4428c (diff)
downloadgodot-da034f324adebda824db010e1d020df884cb1e81.tar.gz
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godot-da034f324adebda824db010e1d020df884cb1e81.zip
Revert "Added toggle for loop interpolation based on adolson's code"
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..
Diffstat (limited to 'tools/editor/animation_editor.cpp')
-rw-r--r--tools/editor/animation_editor.cpp24
1 files changed, 0 insertions, 24 deletions
diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp
index dd3c3fee3..7582162b7 100644
--- a/tools/editor/animation_editor.cpp
+++ b/tools/editor/animation_editor.cpp
@@ -2922,7 +2922,6 @@ void AnimationKeyEditor::_notification(int p_what) {
edit_button->connect("pressed",this,"_toggle_edit_curves");
loop->set_icon(get_icon("Loop","EditorIcons"));
- loop_interpolation->set_icon(get_icon("LoopInterpolation","EditorIcons"));
curve_edit->connect("transition_changed",this,"_curve_transition_changed");
//edit_button->add_color_override("font_color",get_color("font_color","Tree"));
@@ -3013,7 +3012,6 @@ void AnimationKeyEditor::_update_menu() {
length->set_val(animation->get_length());
loop->set_pressed(animation->has_loop());
- loop_interpolation->set_pressed(animation->has_loop_interpolation());
step->set_val(animation->get_step());
}
@@ -3469,21 +3467,6 @@ void AnimationKeyEditor::_animation_loop_changed() {
}
-void AnimationKeyEditor::_animation_loop_interpolation_changed() {
-
- if (updating)
- return;
-
- if (!animation.is_null()) {
-
- undo_redo->create_action(TTR("Change Anim Loop Interpolation"));
- undo_redo->add_do_method(animation.ptr(),"set_loop_interpolation",loop_interpolation->is_pressed());
- undo_redo->add_undo_method(animation.ptr(),"set_loop_interpolation",!loop_interpolation->is_pressed());
- undo_redo->commit_action();
- }
-
-}
-
void AnimationKeyEditor::_create_value_item(int p_type) {
@@ -3769,7 +3752,6 @@ void AnimationKeyEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_animation_loop_changed"),&AnimationKeyEditor::_animation_loop_changed);
- ObjectTypeDB::bind_method(_MD("_animation_loop_interpolation_changed"),&AnimationKeyEditor::_animation_loop_interpolation_changed);
ObjectTypeDB::bind_method(_MD("_animation_len_changed"),&AnimationKeyEditor::_animation_len_changed);
ObjectTypeDB::bind_method(_MD("_create_value_item"),&AnimationKeyEditor::_create_value_item);
ObjectTypeDB::bind_method(_MD("_pane_drag"),&AnimationKeyEditor::_pane_drag);
@@ -3880,12 +3862,6 @@ AnimationKeyEditor::AnimationKeyEditor() {
hb->add_child(loop);
loop->set_tooltip(TTR("Enable/Disable looping in animation."));
- loop_interpolation = memnew( ToolButton );
- loop_interpolation->set_toggle_mode(true);
- loop_interpolation->connect("pressed",this,"_animation_loop_interpolation_changed");
- hb->add_child(loop_interpolation);
- loop_interpolation->set_tooltip(TTR("Enable/Disable interpolation when looping animation."));
-
hb->add_child( memnew( VSeparator ) );
menu_add_track = memnew( MenuButton );