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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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WIP immediates and proper buffers swapping
Juan Linietsky
2016-11-23
5
-11
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+24
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Instancing is working! (hooray)
Juan Linietsky
2016-11-22
5
-33
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+70
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Skeletons are working now.
Juan Linietsky
2016-11-21
2
-5
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+19
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Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
3
-0
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+36
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working reflection probes!!
Juan Linietsky
2016-11-19
7
-118
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+417
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Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
5
-10
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+10
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all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
9
-47
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+1171
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shadow atlas allocation (work in progress)
Juan Linietsky
2016-10-31
2
-0
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+8
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-Many many fixes
Juan Linietsky
2016-10-29
5
-25
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+86
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PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
9
-149
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+180
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More scene work, can display a skybox
Juan Linietsky
2016-10-21
5
-73
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+43
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Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
9
-246
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+2823
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2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
4
-3
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+121
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-the new shader language seems to work
Juan Linietsky
2016-10-07
5
-196
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+1077
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-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-05
5
-16
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+61
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make editor update by tracking changes in visualserverraster
Juan Linietsky
2016-10-03
4
-1178
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+262
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
32
-7601
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+6922
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Revert "Bindings: Fix missing default value"
Rémi Verschelde
2017-01-02
1
-1
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+1
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Revert "bind method canvas_item_set_sort_children_by_y"
Rémi Verschelde
2017-01-02
1
-1
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+0
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Revert "small improvement to y_sort: make clear which item has to be drawn fi...
Rémi Verschelde
2017-01-02
1
-4
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+1
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Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
2017-01-02
5
-9
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+0
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
122
-122
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+122
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small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2016-12-04
1
-1
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+4
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style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
1
-6
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+6
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style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
8
-10
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+10
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Merge pull request #6812 from RandomShaper/get-visualserver-clear-color
Rémi Verschelde
2016-10-22
5
-0
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+9
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Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-13
5
-0
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+9
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
8
-0
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+16
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Merge pull request #6761 from neikeq/pr-missing-defval
Ignacio Etcheverry
2016-10-09
1
-1
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+1
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Bindings: Fix missing default value
Ignacio Etcheverry
2016-10-09
1
-1
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+1
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Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-09
4
-8
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+10
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Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
4
-8
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+10
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Merge pull request #6627 from seijihariki/fix_crash_collider_overlap
Rémi Verschelde
2016-10-09
1
-0
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+3
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Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-09-26
1
-0
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+3
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bind method canvas_item_set_sort_children_by_y
Ariel Manzur
2016-10-05
1
-0
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+1
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Merge pull request #6557 from anneomcl/master
Ignacio Etcheverry
2016-09-20
2
-16
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+16
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
2
-16
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+16
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Merge pull request #6414 from RandomShaper/improve-shader-shadow
Rémi Verschelde
2016-09-17
1
-0
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+1
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Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-07
1
-0
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+1
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Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-09-10
1
-3
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+0
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Remove some unused variables
Johan Manuel
2016-08-13
1
-3
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+0
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Merge pull request #6250 from Ovnuniarchos/CursorHotspot
Juan Linietsky
2016-09-10
1
-2
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+2
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Mouse hotspot is not honored.
Ovnuniarchos
2016-08-23
1
-2
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+2
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-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
7
-20
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+29
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More improvements to visual script..
Juan Linietsky
2016-08-31
1
-1
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+11
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draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-31
1
-1
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+1
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More visual script improvements
Juan Linietsky
2016-08-30
7
-7
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+9
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Fix some warnings
Johan Manuel
2016-07-25
2
-3
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+3
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Fix for incorrect velocity report due to a typo.
Alex Piola
2016-07-24
1
-4
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+4
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Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-18
1
-23
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+18
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