| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | Added new Audio Bus Chorus effect. | Juan Linietsky | 2017-01-22 | 5 | -14/+589 |
| * | Added BUS effect, Stereo Enhancer | Juan Linietsky | 2017-01-21 | 3 | -0/+200 |
| * | distortion effect | Juan Linietsky | 2017-01-21 | 3 | -0/+241 |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 21 | -49/+2541 |
| * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 2 | -6/+6 |
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 2 | -3/+5 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -0/+1 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 9 | -12/+12 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 23 | -6632/+339 |
| * | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | 2017-01-15 | 2 | -16/+16 |
| * | fixed to 2D physics, makes it work again | Juan Linietsky | 2017-01-15 | 5 | -7/+7 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 41 | -256/+332 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 5 | -28/+28 |
| * | remove shorteners for server types in script | Juan Linietsky | 2017-01-11 | 1 | -6/+0 |
| * | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | 2017-01-11 | 2 | -8/+8 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 55 | -450/+450 |
| * | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky | 2017-01-10 | 16 | -69/+152 |
| |\ |
|
| | * | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 16 | -69/+152 |
| * | | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | 2017-01-10 | 5 | -14/+15 |
| |\ \ |
|
| | * | | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 5 | -14/+15 |
| * | | | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 21 | -253/+256 |
| |/ / |
|
| * | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 1 | -0/+5 |
| |\ \ |
|
| | * | | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 1 | -0/+5 |
| * | | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 9 | -31/+33 |
| |/ / |
|
| * | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 1 | -1/+4 |
| |\| |
|
| | * | Improvement to y_sort: make clear which item has to be drawn first | lonesurvivor | 2017-01-03 | 1 | -1/+4 |
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 5 | -7/+43 |
| |/ |
|
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 20 | -412/+412 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 39 | -7665/+12974 |
| |\ |
|
| | * | fix stupid bug in light downscaling for GI Probe | Juan Linietsky | 2017-01-02 | 1 | -3/+6 |
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 6 | -1/+53 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 4 | -3/+15 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 5 | -35/+437 |
| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -0/+8 |
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 2 | -6/+15 |
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -0/+1 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 4 | -78/+47 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 5 | -47/+193 |
| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -1/+1 |
| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -1/+1 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 8 | -69/+1109 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 3 | -3/+17 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 3 | -4/+6 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 3 | -5/+6 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 3 | -0/+4 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 3 | -1/+3 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 3 | -1/+4 |
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 3 | -10/+32 |