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authorRémi Verschelde2016-10-09 14:08:50 +0200
committerGitHub2016-10-09 14:08:50 +0200
commit1c6058a5bc3db61aa12c3fae11b216828e2bc5a5 (patch)
treec38c4e011451c19f37bd11b59d8925edd59df2b9 /servers
parentfb856e532e4c7a4fb7a61c1e9431bc664a77dbfc (diff)
parent1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38 (diff)
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Merge pull request #6691 from Faless/expose_more_physics
Expose more 2D/3D physics options in project settings (#5029)
Diffstat (limited to 'servers')
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics/space_sw.h1
-rw-r--r--servers/physics_2d/space_2d_sw.cpp14
-rw-r--r--servers/physics_2d/space_2d_sw.h1
4 files changed, 10 insertions, 8 deletions
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 707714642..9755c49e2 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -721,7 +721,7 @@ SpaceSW::SpaceSW() {
constraint_bias = 0.01;
body_linear_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_linear",0.1);
body_angular_velocity_sleep_threshold=GLOBAL_DEF("physics/sleep_threshold_angular", (8.0 / 180.0 * Math_PI) );
- body_time_to_sleep=0.5;
+ body_time_to_sleep=GLOBAL_DEF("physics/time_before_sleep",0.5);
body_angular_velocity_damp_ratio=10;
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 3fdef7e62..29eca2690 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -37,6 +37,7 @@
#include "area_pair_sw.h"
#include "broad_phase_sw.h"
#include "collision_object_sw.h"
+#include "globals.h"
class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 3d702ebb9..56bee8b0c 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -1324,14 +1324,14 @@ Space2DSW::Space2DSW() {
contact_debug_count=0;
locked=false;
- contact_recycle_radius=0.01;
- contact_max_separation=0.05;
- contact_max_allowed_penetration= 0.01;
+ contact_recycle_radius=1.0;
+ contact_max_separation=1.5;
+ contact_max_allowed_penetration= 0.3;
- constraint_bias = 0.01;
- body_linear_velocity_sleep_treshold=0.01;
- body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI);
- body_time_to_sleep=0.5;
+ constraint_bias = 0.2;
+ body_linear_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threashold_linear",2.0);
+ body_angular_velocity_sleep_treshold=GLOBAL_DEF("physics_2d/sleep_threshold_angular",(8.0 / 180.0 * Math_PI));
+ body_time_to_sleep=GLOBAL_DEF("physics_2d/time_before_sleep",0.5);
broadphase = BroadPhase2DSW::create_func();
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index f58e8c3fe..45a3e4ca8 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -37,6 +37,7 @@
#include "area_pair_2d_sw.h"
#include "broad_phase_2d_sw.h"
#include "collision_object_2d_sw.h"
+#include "globals.h"
class Physics2DDirectSpaceStateSW : public Physics2DDirectSpaceState {