| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -0/+1 |
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| * | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -0/+1 |
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| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+8 |
| | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | ||||
| * | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | 2017-09-02 | 1 | -0/+1 |
| |\ | | | | | add shadow_filter variant PCF7 | ||||
| | * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+1 |
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| * | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -0/+7 |
| |/ | | | | #9935, closes #10135 | ||||
| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -1/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -21/+0 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
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| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| | | | | | something else.. | ||||
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -3/+0 |
| | | | | | -Restored an alpha scissor property in Material | ||||
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -6/+0 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+1 |
| | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | ||||
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+3 |
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| * | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 1 | -1/+1 |
| |\ | | | | | Refactor 'treshold' to 'threshold' | ||||
| | * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -1/+1 |
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| * | | Added triplanar mapping, toon mode, and more specular modes for materials. ↵ | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| |/ | | | | Added multipass support for materials. | ||||
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+1 |
| | | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
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| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+3 |
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| * | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -2/+2 |
| |\ | | | | | Add double-sided flag to SpriteBase3D [master] | ||||
| | * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -2/+2 |
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| * | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| | | | | | | | | | scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | ||||
| * | | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
| | | | | | | | | | support in Sprite so far. | ||||
| * | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+1 |
| | | | | | | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | ||||
| * | | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
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| * | | Fixed several bugs with directional light, and changed defaults to be more ↵ | Juan Linietsky | 2017-06-14 | 1 | -1/+0 |
| | | | | | | | | | sensible. | ||||
| * | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+1 |
| | | | | | | | | | -Ability to smooth out 2D shadow filters | ||||
| * | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+24 |
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| * | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -1/+11 |
| | | | | | | | | | -Restored resource previews! | ||||
| * | | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+4 |
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| * | | Removed skybox support, added panorama support. Skybox support may come back ↵ | Juan Linietsky | 2017-05-25 | 1 | -7/+7 |
| | | | | | | | | | eventually, but hope not. | ||||
| * | | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 1 | -0/+1 |
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| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -4/+5 |
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| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -27/+4 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -440/+405 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+3 |
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| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
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| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+3 |
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| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+7 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -8/+8 |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -22/+22 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -14/+14 |
| | | | | | renamed to PoolVector | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -1/+1 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
