| Commit message (Expand) | Author | Age | Files | Lines |
| * | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -0/+1 |
| * | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -0/+1 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+8 |
| * | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | 2017-09-02 | 1 | -0/+1 |
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| | * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+1 |
| * | | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -0/+7 |
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| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -1/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -21/+0 |
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -3/+0 |
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -6/+0 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
| * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+1 |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+3 |
| * | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 1 | -1/+1 |
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| | * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -1/+1 |
| * | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
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| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+1 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+3 |
| * | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | 2017-06-19 | 1 | -2/+2 |
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| | * | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds | 2017-05-02 | 1 | -2/+2 |
| * | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| * | | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
| * | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+1 |
| * | | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -1/+0 |
| * | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+1 |
| * | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+24 |
| * | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -1/+11 |
| * | | Fog is complete! | Juan Linietsky | 2017-06-07 | 1 | -0/+4 |
| * | | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 1 | -7/+7 |
| * | | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 1 | -0/+1 |
| * | | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -4/+5 |
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| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -27/+4 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -440/+405 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -0/+3 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+3 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -0/+7 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -8/+8 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -22/+22 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -14/+14 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -1/+1 |