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| author | Juan Linietsky | 2017-08-19 13:14:04 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-19 13:14:38 -0300 |
| commit | 8fc6bb8f771c520c15320c3b4be561abc648d65d (patch) | |
| tree | dd02ad9af0e5bc87505c26ae6093426f49d58195 /servers/visual_server.h | |
| parent | 01e447f3df570ab6a43d43e4d354b0f4bc4370fa (diff) | |
| download | godot-8fc6bb8f771c520c15320c3b4be561abc648d65d.tar.gz godot-8fc6bb8f771c520c15320c3b4be561abc648d65d.tar.zst godot-8fc6bb8f771c520c15320c3b4be561abc648d65d.zip | |
Diffstat (limited to 'servers/visual_server.h')
| -rw-r--r-- | servers/visual_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index ddf32a9ea..ab7405555 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -798,7 +798,7 @@ public: virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = true) = 0; virtual void canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, NinePatchAxisMode p_x_axis_mode = NINE_PATCH_STRETCH, NinePatchAxisMode p_y_axis_mode = NINE_PATCH_STRETCH, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1), RID p_normal_map = RID()) = 0; virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID()) = 0; - virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID()) = 0; + virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false) = 0; virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID()) = 0; virtual void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_skeleton = RID()) = 0; virtual void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_skeleton = RID()) = 0; |
