| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
| |\ | | | | | Added partial texture update to VisualServer | ||||
| | * | Added partial texture update to VisualServer | Marc Gilleron | 2018-04-29 | 1 | -0/+1 |
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| * | | Added option to viewport to keep linear color | Bastiaan Olij | 2018-05-06 | 1 | -0/+1 |
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| * | | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -1/+2 |
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| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -2/+4 |
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| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -2/+2 |
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| * | Added all missing VisualServer bindings | Marc Gilleron | 2018-01-20 | 1 | -0/+20 |
| | | | | | | | | - Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 |
| |\ | | | | | renames "z" Node2D property to "z_index" | ||||
| | * | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | 2018-01-03 | 1 | -1/+1 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | 2017-12-23 | 1 | -0/+1 |
| | | | | | enabled | ||||
| * | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 2017-12-16 | 1 | -0/+2 |
| | | | | | Call needs to be routed via visual server to reach the proper thread. | ||||
| * | Bind TextEdit.deselect and update documentation | Rémi Verschelde | 2017-12-16 | 1 | -1/+0 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+17 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -0/+1 |
| | | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | ||||
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -0/+2 |
| | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | ||||
| * | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 1 | -1/+1 |
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| * | Implement per-instance custom bounding box | Marc Gilleron | 2017-11-20 | 1 | -0/+2 |
| | | | | | | # Conflicts: # servers/visual/visual_server_scene.h | ||||
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -12/+12 |
| | | | | | Fixes #12973. | ||||
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -0/+3 |
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| * | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | 2017-11-10 | 1 | -1/+1 |
| | | | | | others too | ||||
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+3 |
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| * | Many fixes to SSAO, should be good now. | Juan Linietsky | 2017-10-22 | 1 | -1/+15 |
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| * | Bind some VisualServer functions | Leon Krause | 2017-10-20 | 1 | -1/+15 |
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| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ↵ | Juan Linietsky | 2017-09-29 | 1 | -1/+1 |
| | | | | | Closes #9186 | ||||
| * | Fixed typo: 'texure' to 'texture' | Indah Sylvia | 2017-09-29 | 1 | -1/+1 |
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| * | Script access to formatted arrays and blend_arrays in meshes. | SaracenOne | 2017-09-11 | 1 | -0/+1 |
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| * | Ability to use a sky for reflection together with a background color. | Juan Linietsky | 2017-09-07 | 1 | -0/+1 |
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| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+8 |
| | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | ||||
| * | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | 2017-09-02 | 1 | -0/+1 |
| |\ | | | | | add shadow_filter variant PCF7 | ||||
| | * | add shadow_filter variant PCF7 | letheed | 2017-09-01 | 1 | -0/+1 |
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| * | | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -0/+7 |
| |/ | | | | #9935, closes #10135 | ||||
| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -1/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -21/+0 |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | ||||
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
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| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵ | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| | | | | | something else.. | ||||
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -3/+0 |
| | | | | | -Restored an alpha scissor property in Material | ||||
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 1 | -6/+0 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 |
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| * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+1 |
| | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | ||||
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+3 |
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| * | Merge pull request #9564 from Noshyaar/pr-threshold | Rémi Verschelde | 2017-07-08 | 1 | -1/+1 |
| |\ | | | | | Refactor 'treshold' to 'threshold' | ||||
| | * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -1/+1 |
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| * | | Added triplanar mapping, toon mode, and more specular modes for materials. ↵ | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| |/ | | | | Added multipass support for materials. | ||||
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+1 |
| | | | | | | | -Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | ||||
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
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