index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual_server.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
1
-0
/
+1
*
-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+12
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+2
*
added support for mirrored repeat texture wrapping
romulox_x
2015-06-25
1
-0
/
+1
*
ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-0
/
+1
*
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-1
/
+1
*
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-20
1
-0
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-2
/
+17
*
signed distance field font support
Juan Linietsky
2015-03-21
1
-0
/
+1
*
New option to send canvas to render buffer
Juan Linietsky
2015-03-16
1
-2
/
+3
*
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
1
-0
/
+1
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+1
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+1
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-8
/
+25
*
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
1
-2
/
+2
|
\
|
*
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
1
-0
/
+33
|
|
\
|
*
|
Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
1
-2
/
+2
*
|
|
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-21
1
-0
/
+3
*
|
|
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-12
/
+6
|
|
/
|
/
|
*
|
begin work on lighting system for 2D
Juan Linietsky
2015-01-22
1
-0
/
+33
|
/
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-2
/
+4
*
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
1
-0
/
+2
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-0
/
+6
*
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
1
-0
/
+3
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-0
/
+4
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-1
/
+29
*
Little Bits
Juan Linietsky
2014-10-12
1
-1
/
+2
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-2
/
+6
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+1
*
fix skeleton AABB computation, addeded shadeless view mode
Juan Linietsky
2014-09-18
1
-0
/
+1
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+3
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-32
/
+36
*
More 3D Work
Juan Linietsky
2014-06-16
1
-2
/
+3
*
Light Baker!
Juan Linietsky
2014-06-11
1
-1
/
+28
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-2
/
+41
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-1
/
+2
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-0
/
+2
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-2
/
+6
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-0
/
+3
*
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-10
1
-0
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+971