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| author | Juan Linietsky | 2014-12-21 11:42:44 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-12-21 11:42:44 -0300 |
| commit | f7f197c40941ffaf03fcddeb20536dec8074ca00 (patch) | |
| tree | 7a69483162bb873813f6152176b815d189af4edd /servers/visual_server.h | |
| parent | 9783f6fc969947fdbf666950ab3da21ac462c57e (diff) | |
| download | godot-f7f197c40941ffaf03fcddeb20536dec8074ca00.tar.gz godot-f7f197c40941ffaf03fcddeb20536dec8074ca00.tar.zst godot-f7f197c40941ffaf03fcddeb20536dec8074ca00.zip | |
-ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
Diffstat (limited to 'servers/visual_server.h')
| -rw-r--r-- | servers/visual_server.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h index ed04b0d09..4336a9140 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -140,6 +140,7 @@ public: SHADER_POST_PROCESS, }; + virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0; virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0; @@ -151,6 +152,9 @@ public: virtual String shader_get_light_code(RID p_shader) const=0; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; + virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; + /* COMMON MATERIAL API */ |
