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authorJuan Linietsky2014-12-21 11:42:44 -0300
committerJuan Linietsky2014-12-21 11:42:44 -0300
commitf7f197c40941ffaf03fcddeb20536dec8074ca00 (patch)
tree7a69483162bb873813f6152176b815d189af4edd /servers/visual_server.h
parent9783f6fc969947fdbf666950ab3da21ac462c57e (diff)
downloadgodot-f7f197c40941ffaf03fcddeb20536dec8074ca00.tar.gz
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godot-f7f197c40941ffaf03fcddeb20536dec8074ca00.zip
-ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
Diffstat (limited to 'servers/visual_server.h')
-rw-r--r--servers/visual_server.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/visual_server.h b/servers/visual_server.h
index ed04b0d09..4336a9140 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -140,6 +140,7 @@ public:
SHADER_POST_PROCESS,
};
+
virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0;
virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0;
@@ -151,6 +152,9 @@ public:
virtual String shader_get_light_code(RID p_shader) const=0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
+ virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
+ virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
+
/* COMMON MATERIAL API */