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* refix particles3d issue, bringing down the amount limit to 1024Nuno Donato2016-02-161-1/+1
* * raised the max amount of particles to match the max number allowed in the i...Nuno Donato2016-02-121-1/+1
* Merge pull request #3534 from Biliogadafr/pickable2dJuan Linietsky2016-02-033-4/+4
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| * Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-013-4/+4
* | Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadRegRémi Verschelde2016-02-011-2/+2
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| * | Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.Ovnuniarchos2016-01-301-2/+2
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* / thread renamingAriel Manzur2016-01-311-1/+2
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* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-232-6/+38
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| * Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli2015-12-022-6/+38
* | set_signed_data now works correctly on pcm8 samples.Ovnuniarchos2016-01-211-12/+37
* | avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky2016-01-101-0/+4
* | change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-103-4/+4
* | -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-4/+4
* | physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-034-2/+28
* | skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-024-2/+12
* | properly removing unprocessed objects from physics islands fixes one way plat...Juan Linietsky2016-01-013-5/+55
* | Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-01116-116/+116
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| * | Update copyright to 2016 in headersGeorge Marques2016-01-01116-116/+116
* | | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
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* | remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky2015-12-311-2/+1
* | Add missing argument names in GDScript bindingsRémi Verschelde2015-12-283-10/+10
* | Remove bogus argument in body_get_nodeRémi Verschelde2015-12-283-3/+3
* | Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-283-3/+3
* | Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky2015-12-226-21/+54
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| * | New and corrected are override modes.Ovnuniarchos2015-12-146-21/+54
* | | testing patch for aligned reads by webp in javascriptAriel Manzur2015-12-221-0/+1
* | | threadAriel Manzur2015-12-211-2/+1
* | | -another approach to solving the deadlock problem :|Juan Linietsky2015-12-211-26/+13
* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-211-4/+9
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| * | | too early to rename threadAriel Manzur2015-12-211-1/+2
| * | | Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur2015-12-211-2/+2
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| * | | | audio threadsAriel Manzur2015-12-211-3/+7
* | | | | -different attempt to avod deadlock problemJuan Linietsky2015-12-211-8/+18
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* | | | naming the audio thread from within itselfAriel Manzur2015-12-181-2/+2
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* | | thread set nameAriel Manzur2015-12-171-0/+1
* | | replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
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* | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-084-5/+51
* | Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky2015-12-081-3/+11
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| * | Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan2015-11-221-3/+11
* | | Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky2015-12-081-7/+9
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| * | | Fix wrong index being used to populate r_resultsRémi Verschelde2015-12-041-10/+10
| * | | Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-2/+4
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* | | Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-084-20/+31
* | | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...Juan Linietsky2015-12-021-0/+2
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* | Bug Fix #2541: Shader language function validation logicAndrea Chua2015-11-271-1/+1
* | Merge pull request #2752 from SaracenOne/shadow_colorRémi Verschelde2015-11-231-1/+2
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| * \ Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-1814-79/+79
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| * | | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-1/+2
* | | | Merge pull request #1931 from Faless/audio_free_ridRémi Verschelde2015-11-231-1/+1
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| * | | Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)Fabio Alessandrelli2015-11-021-1/+1
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