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* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-2/+4
* Ability to restart particle system with a function callJuan Linietsky2017-06-253-0/+6
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-244-28/+57
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+1
* Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2017-06-222-0/+20
* 2D GPU Particles working..Juan Linietsky2017-06-215-1/+45
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-185-5/+10
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-175-24/+36
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-172-3/+5
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-173-5/+5
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-172-0/+33
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-163-0/+3
* Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde2017-06-161-1/+1
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| * Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
* | TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-1/+1
* | Fixes to SSR, WIP.Juan Linietsky2017-06-163-3/+3
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* Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-141-0/+2
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| * Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-151-0/+2
* | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-142-6/+19
* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-135-0/+12
* | Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-121-2/+2
* | Restored everything related to information polling, and added information box...Juan Linietsky2017-06-114-4/+28
* | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-116-0/+50
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-2/+2
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-097-4/+850
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
* Fog is complete!Juan Linietsky2017-06-072-0/+8
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-0/+2
* Fix build errorPoommetee Ketson2017-06-051-1/+0
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-053-8/+8
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| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-043-8/+8
* | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-042-2/+32
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* Rework shading modes and change location of light shaderJuan Linietsky2017-06-011-2/+5
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-1/+2
* Fixed a typo in a Visual Server var name (#8977)suptoasty2017-05-292-5/+5
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-252-11/+11
* Added texture_get_texidBastiaanOlij2017-05-202-0/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-173-7/+7
* Fix get_shader_type index upper boundCarter Anderson2017-05-011-1/+1
* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-092-0/+4
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-092-0/+4
* Particle system is complete. Rejoice!Juan Linietsky2017-04-083-4/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0818-0/+18
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-069-187/+476
* Fix typos in source code using codespellRémi Verschelde2017-03-244-8/+8
* Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez2017-03-081-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0518-5041/+4405
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0512-0/+336
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-2/+2