| Commit message (Expand) | Author | Age | Files | Lines |
| * | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -2/+4 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 3 | -0/+6 |
| * | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 4 | -28/+57 |
| * | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 1 | -0/+1 |
| * | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | 2017-06-22 | 2 | -0/+20 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 5 | -1/+45 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 5 | -5/+10 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 5 | -24/+36 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 2 | -3/+5 |
| * | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 3 | -5/+5 |
| * | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 2 | -0/+33 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 3 | -0/+3 |
| * | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | 2017-06-16 | 1 | -1/+1 |
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| | * | Increase the default perspective camera FOV | Hugo Locurcio | 2017-06-16 | 1 | -1/+1 |
| * | | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 3 | -3/+3 |
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| * | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky | 2017-06-14 | 1 | -0/+2 |
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| | * | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 2017-06-15 | 1 | -0/+2 |
| * | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 2 | -6/+19 |
| * | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 5 | -0/+12 |
| * | | Fixed compilation on Windows + removed debug print | Marc Gilleron | 2017-06-12 | 1 | -2/+2 |
| * | | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 4 | -4/+28 |
| * | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 6 | -0/+50 |
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| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -2/+2 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 7 | -4/+850 |
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -0/+1 |
| * | Fog is complete! | Juan Linietsky | 2017-06-07 | 2 | -0/+8 |
| * | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 1 | -0/+2 |
| * | Fix build error | Poommetee Ketson | 2017-06-05 | 1 | -1/+0 |
| * | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 3 | -8/+8 |
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| | * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 3 | -8/+8 |
| * | | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 2 | -2/+32 |
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| * | Rework shading modes and change location of light shader | Juan Linietsky | 2017-06-01 | 1 | -2/+5 |
| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -1/+2 |
| * | Fixed a typo in a Visual Server var name (#8977) | suptoasty | 2017-05-29 | 2 | -5/+5 |
| * | Removed skybox support, added panorama support. Skybox support may come back ... | Juan Linietsky | 2017-05-25 | 2 | -11/+11 |
| * | Added texture_get_texid | BastiaanOlij | 2017-05-20 | 2 | -0/+2 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 3 | -7/+7 |
| * | Fix get_shader_type index upper bound | Carter Anderson | 2017-05-01 | 1 | -1/+1 |
| * | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -0/+1 |
| * | Restored (And auto-generated) splash image | Juan Linietsky | 2017-04-09 | 2 | -0/+4 |
| * | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 2 | -0/+4 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 3 | -4/+2 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 18 | -0/+18 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 9 | -187/+476 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 4 | -8/+8 |
| * | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -2/+2 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 18 | -5041/+4405 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 12 | -0/+336 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -2/+2 |