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| author | Juan Linietsky | 2017-06-16 08:29:43 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-16 08:30:21 -0300 |
| commit | 80929d36bedebb3ed2d68185fd099253307b30aa (patch) | |
| tree | dce973689e40d2e66fad138d78aaae246fa5f716 /servers/visual | |
| parent | 5d02b948a9efdc7589d1657137f7e9df43c06625 (diff) | |
| download | godot-80929d36bedebb3ed2d68185fd099253307b30aa.tar.gz godot-80929d36bedebb3ed2d68185fd099253307b30aa.tar.zst godot-80929d36bedebb3ed2d68185fd099253307b30aa.zip | |
TIME constant reverted to a single float, fixes #9123
Diffstat (limited to 'servers/visual')
| -rw-r--r-- | servers/visual/shader_types.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 44aaf8558..81139ecc1 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -206,7 +206,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["RESTART"] = ShaderLanguage::TYPE_BOOL; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["CUSTOM"] = ShaderLanguage::TYPE_VEC4; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TRANSFORM"] = ShaderLanguage::TYPE_MAT4; - shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_VEC4; + shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["TIME"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["LIFETIME"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["DELTA"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_PARTICLES].functions["vertex"]["NUMBER"] = ShaderLanguage::TYPE_UINT; |
