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*
Merge pull request #17402 from Chaosus/fixmix
Rémi Verschelde
2018-03-13
1
-1
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+1
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Fix invalid mix function overload
Chaosus
2018-03-10
1
-1
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+1
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Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
2018-03-13
2
-0
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+2
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Make the shader token names consistent.
Saracen
2018-03-07
1
-0
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+3
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Fix floatBitsToUint function
Chaosus
2018-03-03
1
-4
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+4
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2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
5
-16
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+26
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
5
-8
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+16
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Revert "Handle single-argument constructors in uniform default values"
Juan Linietsky
2018-02-20
1
-54
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+0
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Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
Rémi Verschelde
2018-02-20
1
-0
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+54
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Handle single-argument constructors in shaders.
Benjamin
2018-01-22
1
-0
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+54
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Added missing shader functions
Chaosus
2018-02-18
1
-0
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+38
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Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-1
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+1
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Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
2
-2
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+2
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Fix wrong viewport transparent-bg
binbitten
2018-01-18
1
-1
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+1
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Properly dispose of instance capture data, fixes #14795
Juan Linietsky
2018-01-06
1
-1
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+1
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
20
-0
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+20
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Merge pull request #15251 from binbitten/fix-assign-vardecl
Rémi Verschelde
2018-01-04
1
-3
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+3
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Fix premature declaration of shader variables created with assignment
binbitten
2018-01-03
1
-3
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+3
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Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-04
4
-9
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+9
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#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
4
-9
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+9
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Fix broken Info.plist after copyright update
Razah
2018-01-03
2
-0
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+2
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
20
-38
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+38
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Fixed wrong highlighted line when erroring and using single-line comments, fi...
binbitten
2017-12-29
1
-0
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+1
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Merge pull request #14971 from mrcdk/particles_emitting
Noshyaar
2017-12-27
3
-0
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+4
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Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
3
-0
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+4
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Fix sidedness check in material. Also remove SIDE built-in.
Juan Linietsky
2017-12-26
1
-1
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+0
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Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
3
-144
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+0
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Shader Language: Add in-for declared variables within for-block scope.
Enzo Nocera
2017-12-17
1
-1
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+1
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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
4
-0
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+22
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Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...
Juan Linietsky
2017-12-15
3
-85
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+160
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-Add lightmapper
Juan Linietsky
2017-12-14
5
-4
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+414
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Fix #14429 GIProbe does not work with SpotLights
Przemyslaw Czarnota
2017-12-09
1
-1
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+1
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-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
5
-0
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+90
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Merge pull request #13341 from scayze/interp_v2
Rémi Verschelde
2017-12-09
2
-0
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+40
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Added interpolation modifiers to shaderlang
Scayze
2017-11-27
2
-0
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+40
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Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
6
-24
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+19
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Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
2
-2
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+17
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Attempt to see if this can solve the problem with #13338
Juan Linietsky
2017-12-06
1
-4
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+11
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-04
3
-0
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+6
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Merge pull request #13294 from RaXaR/master
Rémi Verschelde
2017-11-27
1
-0
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+39
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Added overloads of vector parameters for shader Trig functions.
RaXaR
2017-11-27
1
-0
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+39
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Merge pull request #12572 from RandomShaper/onion-skinning
Juan Linietsky
2017-11-26
5
-13
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+13
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Update clang-format in modified files
Pedro J. Estébanez
2017-11-25
2
-6
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+6
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Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-25
5
-7
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+7
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Merge pull request #13289 from sketchyfun/3d_selection_fix
Rémi Verschelde
2017-11-26
1
-1
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+1
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Fixed issue with 3D selections losing precsion due to an offset bug
BenH
2017-11-25
1
-1
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+1
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Tweak the default camera node settings
Hugo Locurcio
2017-11-25
1
-2
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+2
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-25
3
-4
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+4
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Rename two-parameter arc-tangent function to atan in shader language, as it i...
Ferenc Arn
2017-11-23
1
-1
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+1
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Merge pull request #11895 from m4nu3lf/rendering/separate_thread
Juan Linietsky
2017-11-21
2
-37
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+7
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