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* Merge pull request #17402 from Chaosus/fixmixRémi Verschelde2018-03-131-1/+1
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| * Fix invalid mix function overloadChaosus2018-03-101-1/+1
* | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez2018-03-132-0/+2
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* Make the shader token names consistent.Saracen2018-03-071-0/+3
* Fix floatBitsToUint functionChaosus2018-03-031-4/+4
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-215-16/+26
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-215-8/+16
* Revert "Handle single-argument constructors in uniform default values"Juan Linietsky2018-02-201-54/+0
* Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructorsRémi Verschelde2018-02-201-0/+54
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| * Handle single-argument constructors in shaders.Benjamin2018-01-221-0/+54
* | Added missing shader functionsChaosus2018-02-181-0/+38
* | Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-182-2/+2
* Fix wrong viewport transparent-bgbinbitten2018-01-181-1/+1
* Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0520-0/+20
* Merge pull request #15251 from binbitten/fix-assign-vardeclRémi Verschelde2018-01-041-3/+3
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| * Fix premature declaration of shader variables created with assignmentbinbitten2018-01-031-3/+3
* | Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-044-9/+9
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| * | #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-034-9/+9
* | | Fix broken Info.plist after copyright updateRazah2018-01-032-0/+2
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* | Update copyright statements to 2018Rémi Verschelde2018-01-0120-38/+38
* | Fixed wrong highlighted line when erroring and using single-line comments, fi...binbitten2017-12-291-0/+1
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* Merge pull request #14971 from mrcdk/particles_emittingNoshyaar2017-12-273-0/+4
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| * Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-233-0/+4
* | Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky2017-12-261-1/+0
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* Cleanup some #if 0'd codeRémi Verschelde2017-12-173-144/+0
* Shader Language: Add in-for declared variables within for-block scope.Enzo Nocera2017-12-171-1/+1
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-164-0/+22
* Made built-in identifiers properly constant in shaders. Fixes #14449, closes ...Juan Linietsky2017-12-153-85/+160
* -Add lightmapperJuan Linietsky2017-12-145-4/+414
* Fix #14429 GIProbe does not work with SpotLightsPrzemyslaw Czarnota2017-12-091-1/+1
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-095-0/+90
* Merge pull request #13341 from scayze/interp_v2Rémi Verschelde2017-12-092-0/+40
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| * Added interpolation modifiers to shaderlangScayze2017-11-272-0/+40
* | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-076-24/+19
* | Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky2017-12-062-2/+17
* | Attempt to see if this can solve the problem with #13338Juan Linietsky2017-12-061-4/+11
* | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-043-0/+6
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* Merge pull request #13294 from RaXaR/masterRémi Verschelde2017-11-271-0/+39
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| * Added overloads of vector parameters for shader Trig functions.RaXaR2017-11-271-0/+39
* | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-265-13/+13
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| * | Update clang-format in modified filesPedro J. Estébanez2017-11-252-6/+6
| * | Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-255-7/+7
* | | Merge pull request #13289 from sketchyfun/3d_selection_fixRémi Verschelde2017-11-261-1/+1
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| * | | Fixed issue with 3D selections losing precsion due to an offset bugBenH2017-11-251-1/+1
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* / | Tweak the default camera node settingsHugo Locurcio2017-11-251-2/+2
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* / Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-253-4/+4
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* Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn2017-11-231-1/+1
* Merge pull request #11895 from m4nu3lf/rendering/separate_threadJuan Linietsky2017-11-212-37/+7
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