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authorJuan Linietsky2018-02-21 17:23:27 -0300
committerJuan Linietsky2018-02-21 17:24:00 -0300
commit7cd867c3fe48187dced1060dedb22cc82f5aa094 (patch)
tree960b81fff36df59f16ec761f30e848f05d081e67 /servers/visual
parent612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5 (diff)
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2D Skeletons WORK IN PROGRESS
Diffstat (limited to 'servers/visual')
-rw-r--r--servers/visual/rasterizer.h6
-rw-r--r--servers/visual/visual_server_canvas.cpp19
-rw-r--r--servers/visual/visual_server_canvas.h7
-rw-r--r--servers/visual/visual_server_raster.h5
-rw-r--r--servers/visual/visual_server_wrap_mt.h5
5 files changed, 26 insertions, 16 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 378a05cdf..8bf112b0d 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -749,7 +749,6 @@ public:
struct CommandMesh : public Command {
RID mesh;
- RID skeleton;
RID texture;
RID normal_map;
CommandMesh() { type = TYPE_MESH; }
@@ -758,7 +757,6 @@ public:
struct CommandMultiMesh : public Command {
RID multimesh;
- RID skeleton;
RID texture;
RID normal_map;
CommandMultiMesh() { type = TYPE_MULTIMESH; }
@@ -924,7 +922,7 @@ public:
case Item::Command::TYPE_MESH: {
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
+ AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, RID());
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -1016,7 +1014,7 @@ public:
virtual void canvas_begin() = 0;
virtual void canvas_end() = 0;
- virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) = 0;
+ virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform) = 0;
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) = 0;
struct LightOccluderInstance : public RID_Data {
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index 330b2bd0d..3e6e52411 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -46,7 +46,7 @@ void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Tra
for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
- VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
+ VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights, p_transform);
}
}
@@ -214,7 +214,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
_light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
}
- VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
+ VSG::canvas_render->canvas_render_items(z_list[i], VS::CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights, p_transform);
}
} else {
@@ -742,7 +742,7 @@ void VisualServerCanvas::canvas_item_add_set_transform(RID p_item, const Transfo
canvas_item->commands.push_back(tr);
}
-void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map, RID p_skeleton) {
+void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -752,7 +752,6 @@ void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID
m->mesh = p_mesh;
m->texture = p_texture;
m->normal_map = p_normal_map;
- m->skeleton = p_skeleton;
canvas_item->commands.push_back(m);
}
@@ -776,7 +775,7 @@ void VisualServerCanvas::canvas_item_add_particles(RID p_item, RID p_particles,
canvas_item->commands.push_back(part);
}
-void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map, RID p_skeleton) {
+void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
@@ -784,7 +783,6 @@ void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p
Item::CommandMultiMesh *mm = memnew(Item::CommandMultiMesh);
ERR_FAIL_COND(!mm);
mm->multimesh = p_mesh;
- mm->skeleton = p_skeleton;
mm->texture = p_texture;
mm->normal_map = p_normal_map;
@@ -826,6 +824,15 @@ void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, boo
canvas_item->z_relative = p_enable;
}
+
+void VisualServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
+
+ Item *canvas_item = canvas_item_owner.getornull(p_item);
+ ERR_FAIL_COND(!canvas_item);
+
+ canvas_item->skeleton = p_skeleton;
+}
+
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 250ba5cb0..6a5a7623b 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -51,6 +51,8 @@ public:
Vector<Item *> child_items;
+ RID skeleton;
+
Item() {
children_order_dirty = true;
E = NULL;
@@ -182,8 +184,8 @@ public:
void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0, RID p_normal_map = RID());
void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), RID p_normal_map = RID(), bool p_antialiased = false);
void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1, RID p_normal_map = RID());
- void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_skeleton = RID());
- void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID(), RID p_skeleton = RID());
+ void canvas_item_add_mesh(RID p_item, const RID &p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
+ void canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture = RID(), RID p_normal_map = RID());
void canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture, RID p_normal, int p_h_frames, int p_v_frames);
void canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform);
void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
@@ -191,6 +193,7 @@ public:
void canvas_item_set_z_index(RID p_item, int p_z);
void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable);
void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect);
+ void canvas_item_attach_skeleton(RID p_item, RID p_skeleton);
void canvas_item_clear(RID p_item);
void canvas_item_set_draw_index(RID p_item, int p_index);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index b34fbbdec..a94e110b5 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -581,8 +581,8 @@ public:
BIND7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
BIND7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
BIND8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
- BIND5(canvas_item_add_mesh, RID, const RID &, RID, RID, RID)
- BIND5(canvas_item_add_multimesh, RID, RID, RID, RID, RID)
+ BIND4(canvas_item_add_mesh, RID, const RID &, RID, RID)
+ BIND4(canvas_item_add_multimesh, RID, RID, RID, RID)
BIND6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
BIND2(canvas_item_add_set_transform, RID, const Transform2D &)
BIND2(canvas_item_add_clip_ignore, RID, bool)
@@ -590,6 +590,7 @@ public:
BIND2(canvas_item_set_z_index, RID, int)
BIND2(canvas_item_set_z_as_relative_to_parent, RID, bool)
BIND3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+ BIND2(canvas_item_attach_skeleton, RID, RID)
BIND1(canvas_item_clear, RID)
BIND2(canvas_item_set_draw_index, RID, int)
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 5a126fb17..b91f80d13 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -499,8 +499,8 @@ public:
FUNC7(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float, RID)
FUNC7(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, RID, bool)
FUNC8(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int, RID)
- FUNC5(canvas_item_add_mesh, RID, const RID &, RID, RID, RID)
- FUNC5(canvas_item_add_multimesh, RID, RID, RID, RID, RID)
+ FUNC4(canvas_item_add_mesh, RID, const RID &, RID, RID)
+ FUNC4(canvas_item_add_multimesh, RID, RID, RID, RID)
FUNC6(canvas_item_add_particles, RID, RID, RID, RID, int, int)
FUNC2(canvas_item_add_set_transform, RID, const Transform2D &)
FUNC2(canvas_item_add_clip_ignore, RID, bool)
@@ -508,6 +508,7 @@ public:
FUNC2(canvas_item_set_z_index, RID, int)
FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool)
FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &)
+ FUNC2(canvas_item_attach_skeleton, RID, RID)
FUNC1(canvas_item_clear, RID)
FUNC2(canvas_item_set_draw_index, RID, int)