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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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visual_server_wrap_mt.h
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Author
Age
Files
Lines
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+9
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+1
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ability to change shadow color in light2d
Juan Linietsky
2015-06-24
1
-0
/
+2
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-fixed many memory initialization issues
Juan Linietsky
2015-06-06
1
-1
/
+1
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ability to run 2D physics in a thread
Juan Linietsky
2015-05-26
1
-548
/
+12
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
1
-1
/
+1
*
Changes to Light
Juan Linietsky
2015-04-03
1
-3
/
+4
*
signed distance field font support
Juan Linietsky
2015-03-21
1
-0
/
+1
*
New option to send canvas to render buffer
Juan Linietsky
2015-03-16
1
-0
/
+1
*
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
1
-0
/
+2
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+1
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
1
-0
/
+1
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support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-9
/
+21
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Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
1
-3
/
+2
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Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
1
-0
/
+23
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Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
1
-3
/
+2
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added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-21
1
-0
/
+4
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support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
1
-2
/
+5
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begin work on lighting system for 2D
Juan Linietsky
2015-01-22
1
-0
/
+23
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/
*
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+1
*
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
2015-01-12
1
-0
/
+3
*
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
2015-01-11
1
-0
/
+5
*
2D Rewrite Step [1]
Juan Linietsky
2015-01-10
1
-0
/
+2
*
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
2014-12-21
1
-0
/
+4
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-0
/
+17
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Little Bits
Juan Linietsky
2014-10-12
1
-0
/
+2
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Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+2
*
Little Bits
Juan Linietsky
2014-08-14
1
-0
/
+2
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Misc Fixes
Juan Linietsky
2014-06-27
1
-8
/
+7
*
More 3D Work
Juan Linietsky
2014-06-16
1
-2
/
+26
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Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+20
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+16
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-0
/
+4
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-0
/
+1
*
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-10
1
-0
/
+3
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-194
/
+232
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1057