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path: root/servers/visual/visual_server_wrap_mt.h (follow)
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+9
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+1
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+2
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-548/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-1/+1
* Changes to LightJuan Linietsky2015-04-031-3/+4
* signed distance field font supportJuan Linietsky2015-03-211-0/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+1
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+2
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-9/+21
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-3/+2
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| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+23
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| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-3/+2
* | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-211-0/+4
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-2/+5
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* | begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+23
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* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+1
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-0/+3
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+5
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-0/+2
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+4
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-0/+17
* Little BitsJuan Linietsky2014-10-121-0/+2
* Huge Amount of BugFixJuan Linietsky2014-10-031-0/+2
* Little BitsJuan Linietsky2014-08-141-0/+2
* Misc FixesJuan Linietsky2014-06-271-8/+7
* More 3D WorkJuan Linietsky2014-06-161-2/+26
* Light Baker!Juan Linietsky2014-06-111-0/+20
* More 3D ImprovementsJuan Linietsky2014-05-291-0/+16
* Lots of 3D improvements:Juan Linietsky2014-05-041-0/+4
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-0/+1
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-0/+3
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-194/+232
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1057