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path: root/servers/visual/visual_server_wrap_mt.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Fix broken Info.plist after copyright updateRazah2018-01-031-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-1/+1
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-161-0/+10
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-2/+2
* Restore rendering on a separate threadm4nu3lf2017-11-181-35/+6
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-3/+23
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+193
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-212/+0
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-4/+8
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* More 3D WorkJuan Linietsky2014-06-161-0/+2
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+9
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+199