| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Fix broken Info.plist after copyright update | Razah | 2018-01-03 | 1 | -0/+1 |
| | | | | | | Fixes #15293. + related misc fixes by @akien-mga. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -1/+1 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add epic hack so vsync can be toggled in run-time from script. Fixes #14458. | Juan Linietsky | 2017-12-16 | 1 | -0/+10 |
| | | | | | Call needs to be routed via visual server to reach the proper thread. | ||||
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
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| * | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 1 | -2/+2 |
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| * | Restore rendering on a separate thread | m4nu3lf | 2017-11-18 | 1 | -35/+6 |
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| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -3/+23 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -2/+2 |
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| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -1/+1 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+193 |
| | | | | | -Restored resource previews! | ||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -212/+0 |
| | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -17/+17 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -4/+8 |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -2/+2 |
| | | | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -0/+2 |
| | | | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug | ||||
| * | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 1 | -2/+9 |
| | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+199 |
