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path: root/servers/visual/visual_server_wrap_mt.cpp
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix broken Info.plist after copyright updateRazah2018-01-031-0/+1
| | | | | Fixes #15293. + related misc fixes by @akien-mga.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-1/+1
| | | | Happy new year to the wonderful Godot community!
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-161-0/+10
| | | | Call needs to be routed via visual server to reach the proper thread.
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-2/+2
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* Restore rendering on a separate threadm4nu3lf2017-11-181-35/+6
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* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-3/+23
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+193
| | | | -Restored resource previews!
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-212/+0
| | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* remove trailing whitespaceHubert Jarosz2016-03-091-17/+17
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-4/+8
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-2/+2
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* More 3D WorkJuan Linietsky2014-06-161-0/+2
| | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+9
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+199