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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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visual_server_scene.h
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Author
Age
Files
Lines
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-161
/
+123
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Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
1
-1
/
+2
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-3
/
+3
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-5
/
+5
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-1
/
+2
*
begin work on new particle system
reduz
2016-12-30
1
-1
/
+10
*
can bake for omni and spotlight
Juan Linietsky
2016-12-22
1
-2
/
+2
*
Godot works on Windows again..
reduz
2016-12-21
1
-1
/
+1
*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-2
/
+160
*
working reflection probes!!
Juan Linietsky
2016-11-19
1
-3
/
+45
*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-2
/
+0
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-5
/
+14
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-1
/
+1
*
More scene work, can display a skybox
Juan Linietsky
2016-10-21
1
-19
/
+0
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
/
+390