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path: root/servers/visual/visual_server_scene.h
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-161/+123
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-1/+2
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-1/+1
* Type renames:Juan Linietsky2017-01-111-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-5/+5
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+2
* begin work on new particle systemreduz2016-12-301-1/+10
* can bake for omni and spotlightJuan Linietsky2016-12-221-2/+2
* Godot works on Windows again..reduz2016-12-211-1/+1
* work in progress global illuminationJuan Linietsky2016-12-201-2/+160
* working reflection probes!!Juan Linietsky2016-11-191-3/+45
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-2/+0
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-5/+14
* -Many many fixesJuan Linietsky2016-10-291-1/+1
* More scene work, can display a skyboxJuan Linietsky2016-10-211-19/+0
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+390