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path: root/servers/visual/visual_server_scene.h (follow)
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* Moved culling, updated lights and shadows into a prepare function so it is on...Bastiaan Olij2018-06-111-1/+4
* Fix inconsistencies and typos in argument namesPaolo Perkovic2018-02-011-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-28/+0
* -Add lightmapperJuan Linietsky2017-12-141-0/+18
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-6/+7
* Fixes to some thread safety situations to avoid GIProbe from freezing on save...Juan Linietsky2017-12-061-0/+1
* Tweak the default camera node settingsHugo Locurcio2017-11-251-2/+2
* Implement per-instance custom bounding boxMarc Gilleron2017-11-201-0/+7
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-3/+3
* Fix GIProbe light visibilityHiroshi Ogawa2017-10-041-1/+4
* Dead code tells no talesRémi Verschelde2017-08-271-0/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-41/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+2
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+0
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-241-0/+1
* Increase the default perspective camera FOVHugo Locurcio2017-06-161-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-161/+123
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-1/+2
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-1/+1
* Type renames:Juan Linietsky2017-01-111-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-5/+5
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-1/+2
* begin work on new particle systemreduz2016-12-301-1/+10
* can bake for omni and spotlightJuan Linietsky2016-12-221-2/+2
* Godot works on Windows again..reduz2016-12-211-1/+1
* work in progress global illuminationJuan Linietsky2016-12-201-2/+160
* working reflection probes!!Juan Linietsky2016-11-191-3/+45
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-2/+0
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-5/+14
* -Many many fixesJuan Linietsky2016-10-291-1/+1
* More scene work, can display a skyboxJuan Linietsky2016-10-211-19/+0
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+390