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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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visual_server_scene.h
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Author
Age
Files
Lines
*
Moved culling, updated lights and shadows into a prepare function so it is on...
Bastiaan Olij
2018-06-11
1
-1
/
+4
*
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-02-01
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
1
-28
/
+0
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-0
/
+18
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-6
/
+7
*
Fixes to some thread safety situations to avoid GIProbe from freezing on save...
Juan Linietsky
2017-12-06
1
-0
/
+1
*
Tweak the default camera node settings
Hugo Locurcio
2017-11-25
1
-2
/
+2
*
Implement per-instance custom bounding box
Marc Gilleron
2017-11-20
1
-0
/
+7
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-3
/
+3
*
Fix GIProbe light visibility
Hiroshi Ogawa
2017-10-04
1
-1
/
+4
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-0
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
-Massive clean up to gizmos
Juan Linietsky
2017-08-26
1
-41
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Adding base classes and structures for ARVR support
BastiaanOlij
2017-07-28
1
-0
/
+2
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+0
*
-Restored support for Canvas BG mode on Environment
Juan Linietsky
2017-06-24
1
-0
/
+1
*
Increase the default perspective camera FOV
Hugo Locurcio
2017-06-16
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-161
/
+123
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
ability to adjust propagation in gi probe
Juan Linietsky
2017-02-06
1
-1
/
+2
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-3
/
+3
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-5
/
+5
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-1
/
+2
*
begin work on new particle system
reduz
2016-12-30
1
-1
/
+10
*
can bake for omni and spotlight
Juan Linietsky
2016-12-22
1
-2
/
+2
*
Godot works on Windows again..
reduz
2016-12-21
1
-1
/
+1
*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-2
/
+160
*
working reflection probes!!
Juan Linietsky
2016-11-19
1
-3
/
+45
*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-2
/
+0
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-5
/
+14
*
-Many many fixes
Juan Linietsky
2016-10-29
1
-1
/
+1
*
More scene work, can display a skybox
Juan Linietsky
2016-10-21
1
-19
/
+0
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-0
/
+390