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authorJuan Linietsky2017-01-11 00:52:51 -0300
committerJuan Linietsky2017-01-11 00:52:51 -0300
commitbc26f905817945300d397696330d1ab04a1af33c (patch)
treed06338399c8ea410042f6631fb3db3efcc100b05 /servers/visual/visual_server_scene.h
parent710692278d1353aad08bc7bceb655afc1d6c950c (diff)
downloadgodot-bc26f905817945300d397696330d1ab04a1af33c.tar.gz
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Type renames:
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
Diffstat (limited to 'servers/visual/visual_server_scene.h')
-rw-r--r--servers/visual/visual_server_scene.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index ac272467b..fc3ea29b0 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -210,8 +210,8 @@ public:
SelfList<Instance> update_item;
- AABB aabb;
- AABB transformed_aabb;
+ Rect3 aabb;
+ Rect3 transformed_aabb;
float extra_margin;
uint32_t object_ID;
@@ -504,7 +504,7 @@ public:
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const;
+ virtual Vector<ObjectID> instances_cull_aabb(const Rect3& p_aabb, RID p_scenario=RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const;