| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 1 | -11/+37 |
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| * | Merge pull request #3184 from vnen/update-copyright-2016 | Juan Linietsky | 2016-01-01 | 1 | -1/+1 |
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| | * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | | Make both lights and occluders stop working if hidden, fixes #2437 | Juan Linietsky | 2016-01-01 | 1 | -0/+2 |
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| * | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 1 | -2/+42 |
| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+15 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-10-17 | 1 | -2/+5 |
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| | * | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | 2015-10-17 | 1 | -1/+0 |
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| | | * | ran cppcheck, found unused variables | firefly2442 | 2015-09-16 | 1 | -1/+0 |
| | * | | nested clipping of canvas items now works | Zher Huei Lee | 2015-10-05 | 1 | -1/+5 |
| * | | | misc cleanup | Juan Linietsky | 2015-10-17 | 1 | -1/+1 |
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| * / | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+8 |
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| * | ios now displays splash screen between launch image and main scene, instead o... | steve | 2015-09-10 | 1 | -0/+2 |
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -2/+16 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+9 |
| * | new space shooter demo | Juan Linietsky | 2015-06-11 | 1 | -3/+6 |
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+1 |
| * | optional formal changes | ehriche | 2015-05-06 | 1 | -1/+1 |
| * | -fixed broken lighting in release version of godot for isometric light demo, ... | Juan Linietsky | 2015-04-30 | 1 | -0/+4 |
| * | -Resolved light clipping issue due to wrong global rect cache, fixes #1722 | Juan Linietsky | 2015-04-25 | 1 | -0/+1 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -3/+7 |
| * | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 1 | -4/+22 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -4/+13 |
| * | read depth fixes | Juan Linietsky | 2015-03-31 | 1 | -1/+1 |
| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+8 |
| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -6/+90 |
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -1/+26 |
| * | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 1 | -0/+10 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -1/+22 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -44/+333 |
| * | changed viewport clearing to use the alpha value of the clear color, and made... | romulox_x | 2015-02-21 | 1 | -1/+6 |
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -2/+11 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -0/+85 |
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| | * | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -2/+11 |
| * | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 1 | -1/+30 |
| * | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -16/+128 |
| * | | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 2015-02-16 | 1 | -1/+50 |
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| * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 1 | -0/+85 |
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| * | -fix shader param names broken issue on code completion | Juan Linietsky | 2015-01-14 | 1 | -4/+4 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -28/+77 |
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -5/+22 |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -1/+4 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -0/+36 |
| * | 2D Rewrite Step [1] | Juan Linietsky | 2015-01-10 | 1 | -270/+80 |
| * | -ability to set default textures in shader (needed for visual shader editing) | Juan Linietsky | 2014-12-21 | 1 | -0/+10 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 1 | -1/+1 |
| * | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 1 | -7/+632 |
| * | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -1/+14 |
| * | Misc Bits | Juan Linietsky | 2014-10-09 | 1 | -0/+1 |