aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_raster.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-11/+37
|/
* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-011-1/+1
|\
| * Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Make both lights and occluders stop working if hidden, fixes #2437Juan Linietsky2016-01-011-0/+2
|/
* -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-081-2/+42
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+15
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-171-2/+5
|\
| * Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
| |\
| | * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
| * | nested clipping of canvas items now worksZher Huei Lee2015-10-051-1/+5
* | | misc cleanupJuan Linietsky2015-10-171-1/+1
|/ /
* / Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+8
|/
* ios now displays splash screen between launch image and main scene, instead o...steve2015-09-101-0/+2
* merged some stuff for okamJuan Linietsky2015-09-031-2/+16
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+9
* new space shooter demoJuan Linietsky2015-06-111-3/+6
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* optional formal changesehriche2015-05-061-1/+1
* -fixed broken lighting in release version of godot for isometric light demo, ...Juan Linietsky2015-04-301-0/+4
* -Resolved light clipping issue due to wrong global rect cache, fixes #1722Juan Linietsky2015-04-251-0/+1
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-3/+7
* -try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-4/+22
* Changes to LightJuan Linietsky2015-04-031-4/+13
* read depth fixesJuan Linietsky2015-03-311-1/+1
* signed distance field font supportJuan Linietsky2015-03-211-0/+8
* New option to send canvas to render bufferJuan Linietsky2015-03-161-6/+90
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-1/+26
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+10
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-1/+22
* support for 2D shadow castersJuan Linietsky2015-03-021-44/+333
* changed viewport clearing to use the alpha value of the clear color, and made...romulox_x2015-02-211-1/+6
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-2/+11
|\
| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+85
| |\
| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-2/+11
* | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-211-1/+30
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-16/+128
* | | -Some more work on 2D Lights (NOT FUNCTIONAL YET!)reduz2015-02-161-1/+50
| |/ |/|
* | begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+85
|/
* -fix shader param names broken issue on code completionJuan Linietsky2015-01-141-4/+4
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-28/+77
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-5/+22
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-1/+4
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+36
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-270/+80
* -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-211-0/+10
* Bug FixesJuan Linietsky2014-11-021-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-7/+632
* Little BitsJuan Linietsky2014-10-121-1/+14
* Misc BitsJuan Linietsky2014-10-091-0/+1