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visual_server_canvas.h
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Age
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*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-0
/
+1
*
Order of 2D nodes in tree affects drawing properly again.
Juan Linietsky
2017-06-22
1
-0
/
+8
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-0
/
+1
*
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-18
1
-1
/
+1
*
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
1
-6
/
+6
*
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-86
/
+70
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Type renames:
Juan Linietsky
2017-01-11
1
-7
/
+7
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
Improvement to y_sort: make clear which item has to be drawn first
lonesurvivor
2017-01-03
1
-1
/
+4
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+214