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authorJuan Linietsky2017-06-13 01:23:04 -0300
committerJuan Linietsky2017-06-13 01:23:04 -0300
commita8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (patch)
tree39a7c01d77ca73931ad48f14c28eb643d78864bb /servers/visual/visual_server_canvas.h
parent95c248e24fb6094160f9c71140402305b57469ab (diff)
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-Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
Diffstat (limited to 'servers/visual/visual_server_canvas.h')
-rw-r--r--servers/visual/visual_server_canvas.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/visual/visual_server_canvas.h b/servers/visual/visual_server_canvas.h
index 47b057f96..b4ddf2dc8 100644
--- a/servers/visual/visual_server_canvas.h
+++ b/servers/visual/visual_server_canvas.h
@@ -209,6 +209,7 @@ public:
void canvas_light_set_shadow_gradient_length(RID p_light, float p_length);
void canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter);
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
+ void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
RID canvas_light_occluder_create();
void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas);