aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_canvas.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Disable antialiasing for CanvasItem triangle arraysRémi Verschelde2017-08-281-0/+1
* Merge pull request #10676 from hpvb/speedup-_render_canvas_item_treeRémi Verschelde2017-08-281-8/+5
|\
| * Use memset to zero z_listHein-Pieter van Braam2017-08-271-8/+5
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|/
* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-6/+8
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-1/+4
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-2/+2
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-2/+2
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-2/+82
* Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2017-06-221-0/+12
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+19
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+5
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+12
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+7
* Fix build errorPoommetee Ketson2017-06-051-1/+0
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-3/+3
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-0/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-502/+400
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+5
* Type renames:Juan Linietsky2017-01-111-11/+11
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-6/+6
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+1268