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visual_server_canvas.cpp
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Files
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*
Disable antialiasing for CanvasItem triangle arrays
Rémi Verschelde
2017-08-28
1
-0
/
+1
*
Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree
Rémi Verschelde
2017-08-28
1
-8
/
+5
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*
Use memset to zero z_list
Hein-Pieter van Braam
2017-08-27
1
-8
/
+5
*
|
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
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/
*
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-26
1
-6
/
+8
*
Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-19
1
-1
/
+4
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
1
-2
/
+2
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
/
+2
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-2
/
+82
*
Order of 2D nodes in tree affects drawing properly again.
Juan Linietsky
2017-06-22
1
-0
/
+12
*
2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-0
/
+19
*
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-18
1
-1
/
+5
*
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
1
-6
/
+12
*
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
/
+7
*
Fix build error
Poommetee Ketson
2017-06-05
1
-1
/
+0
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-3
/
+3
*
-Fix eternal black screen on Windows
Juan Linietsky
2017-04-09
1
-0
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-502
/
+400
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-3
/
+5
*
Type renames:
Juan Linietsky
2017-01-11
1
-11
/
+11
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-6
/
+6
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+1268