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authorMarcelo Fernandez2017-08-17 18:35:55 -0300
committerMarcelo Fernandez2017-08-17 19:51:13 -0300
commiteab850524ead092ed9fe22e57955e59eae373b79 (patch)
tree1ec2718c0810d852b51c4d40c135f4dde3841906 /servers/visual/visual_server_canvas.cpp
parent33c1d25517050470689924c60414feaf295ce05f (diff)
downloadgodot-eab850524ead092ed9fe22e57955e59eae373b79.tar.gz
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godot-eab850524ead092ed9fe22e57955e59eae373b79.zip
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Diffstat (limited to 'servers/visual/visual_server_canvas.cpp')
-rw-r--r--servers/visual/visual_server_canvas.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/visual/visual_server_canvas.cpp b/servers/visual/visual_server_canvas.cpp
index dcc16794e..e4cda5500 100644
--- a/servers/visual/visual_server_canvas.cpp
+++ b/servers/visual/visual_server_canvas.cpp
@@ -1001,11 +1001,11 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- int new_size = nearest_power_of_2(p_size);
+ int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size)
return;
- clight->shadow_buffer_size = nearest_power_of_2(p_size);
+ clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);