aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/shader_language.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Rename two-parameter arc-tangent function to atan in shader language, as it i...Ferenc Arn2017-11-231-1/+1
* Fix crash in shader parsingPedro J. Estébanez2017-10-161-0/+2
* Fixes to light shaders, should work now..Juan Linietsky2017-09-271-2/+0
* Discarding now works in shadersDaniel Doran2017-09-241-0/+5
* Add inversesqrt to shader language.Ferenc Arn2017-09-211-0/+4
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-15/+10
* Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky2017-09-051-14/+122
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
* Revert "Fix shader function calls being assignable"Rémi Verschelde2017-08-311-6/+0
* removed DISCARD built in variable, replaced by actual discard GLSL instructio...Juan Linietsky2017-08-291-6/+35
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix shader function calls being assignableMason Ashbridge2017-08-231-0/+6
* property validate assignment condition in new variables, fixes #9411Juan Linietsky2017-08-201-1/+7
* Shader: Fix typo in "facefordward"Rémi Verschelde2017-08-171-3/+3
* -Added triplanar mapping modesJuan Linietsky2017-07-081-3/+0
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-2/+4
* Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-1/+32
* Fix get_shader_type index upper boundCarter Anderson2017-05-011-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-45/+309
* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1688/+1588
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1685/+2874
|\
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+25
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-25/+17
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-2/+51
| * -the new shader language seems to workJuan Linietsky2016-10-071-179/+872
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1704/+2134
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-16/+0
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky2015-12-081-3/+11
|\
| * Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan2015-11-221-3/+11
* | Bug Fix #2541: Shader language function validation logicAndrea Chua2015-11-271-1/+1
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-0/+1
|\|
| * Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+1
* | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-1/+2
|/
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+2