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* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-156/+0
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-089-25/+25
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-0/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-2310-163/+83
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-147-37/+37
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-046-25/+25
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0833-0/+33
* Fix typos in source code using codespellRémi Verschelde2017-03-242-2/+2
* Complement KinematicBody2D fixPedro J. Estébanez2017-03-061-0/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0533-4201/+3407
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-2624-211/+211
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-1324-211/+211
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-214-4/+4
* | Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
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* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-4/+4
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-8/+8
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-154-6/+6
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1410-60/+99
* Type renames:Juan Linietsky2017-01-1121-168/+168
* Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky2017-01-105-14/+15
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| * Various corrections in 2D math.Ferenc Arn2017-01-105-14/+15
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-10/+10
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* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-055-14/+14
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-023-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-024-5/+5
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-034-5/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0133-33/+33
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde2016-10-092-7/+8
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| * | Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-032-7/+8
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* / Now ignoring remaining collision shapes.Victor Seiji Hariki2016-09-261-0/+3
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* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-192-16/+16
* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-015-15/+24
* More improvements to visual script..Juan Linietsky2016-08-311-1/+11
* Merge pull request #5383 from Ovnuniarchos/OptimizeOneWayRémi Verschelde2016-07-181-23/+18
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| * Optimized one way collision loops.Ovnuniarchos2016-06-241-23/+18
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-082-7/+0
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* Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...Juan Linietsky2016-06-181-22/+39
* Change hash grid in 2D physics to contemplate large objects as separate cases...Juan Linietsky2016-06-182-16/+127
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-181-30/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
* First version of ProfilerJuan Linietsky2016-05-215-4/+102
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-265-3/+32
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-3/+3
* RigidBody2D: add and bind get_inertia() method.Josh Grams2016-04-201-0/+4
* Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron2016-04-121-1/+1
* Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde2016-03-101-8/+12
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