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...
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-156
/
+0
*
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-15
1
-1
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
9
-25
/
+25
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Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-24
1
-0
/
+1
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
10
-163
/
+83
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Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
7
-37
/
+37
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renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
6
-25
/
+25
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
33
-0
/
+33
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
2
-2
/
+2
*
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-06
1
-0
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
33
-4201
/
+3407
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
24
-211
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+211
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
24
-211
/
+211
*
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-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
4
-4
/
+4
*
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Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-1
/
+5
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-4
/
+4
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-2
/
+2
*
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
1
-8
/
+8
*
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-15
4
-6
/
+6
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
10
-60
/
+99
*
Type renames:
Juan Linietsky
2017-01-11
21
-168
/
+168
*
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
5
-14
/
+15
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Various corrections in 2D math.
Ferenc Arn
2017-01-10
5
-14
/
+15
*
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-10
/
+10
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/
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
5
-14
/
+14
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
3
-3
/
+3
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
4
-5
/
+5
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
4
-5
/
+5
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
33
-33
/
+33
*
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style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-1
/
+1
*
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
*
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Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-09
2
-7
/
+8
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Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
2
-7
/
+8
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*
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Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-09-26
1
-0
/
+3
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/
*
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-19
2
-16
/
+16
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
5
-15
/
+24
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-1
/
+11
*
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-18
1
-23
/
+18
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*
Optimized one way collision loops.
Ovnuniarchos
2016-06-24
1
-23
/
+18
*
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Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
2
-7
/
+0
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/
*
Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...
Juan Linietsky
2016-06-18
1
-22
/
+39
*
Change hash grid in 2D physics to contemplate large objects as separate cases...
Juan Linietsky
2016-06-18
2
-16
/
+127
*
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
1
-30
/
+0
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
2
-0
/
+56
*
First version of Profiler
Juan Linietsky
2016-05-21
5
-4
/
+102
*
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
5
-3
/
+32
*
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-24
1
-3
/
+3
*
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
1
-0
/
+4
*
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-04-12
1
-1
/
+1
*
Merge pull request #3999 from neikeq/issues_3650_3990
Rémi Verschelde
2016-03-10
1
-8
/
+12
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