| Commit message (Expand) | Author | Age | Files | Lines |
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| | * | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | 2016-03-09 | 1 | -8/+12 |
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 7 | -13/+13 |
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| * | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | 2016-02-01 | 2 | -3/+3 |
| * | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | 2016-01-23 | 1 | -3/+19 |
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| | * | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | 2015-12-02 | 1 | -3/+19 |
| * | | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -4/+4 |
| * | | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | 2016-01-03 | 4 | -2/+28 |
| * | | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | 2016-01-02 | 2 | -1/+5 |
| * | | properly removing unprocessed objects from physics islands fixes one way plat... | Juan Linietsky | 2016-01-01 | 3 | -5/+55 |
| * | | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 32 | -32/+32 |
| * | | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | 2015-12-31 | 1 | -2/+1 |
| * | | New and corrected are override modes. | Ovnuniarchos | 2015-12-14 | 1 | -10/+23 |
| * | | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | 2015-12-08 | 2 | -11/+16 |
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| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -1/+1 |
| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -1/+0 |
| * | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | 2015-10-17 | 1 | -2/+2 |
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| | * | Fix Area2D type mask matching | eska | 2015-10-09 | 1 | -2/+2 |
| * | | Expose softness parameter of pin joint to the editor. | Biliogadafr | 2015-10-10 | 5 | -0/+38 |
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| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 6 | -1/+69 |
| * | merged some stuff for okam | Juan Linietsky | 2015-09-03 | 1 | -0/+8 |
| * | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | 2015-08-30 | 1 | -3/+3 |
| * | small fixes | Juan Linietsky | 2015-06-30 | 1 | -2/+2 |
| * | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | 2015-06-07 | 3 | -3/+13 |
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| | * | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | 2015-05-18 | 3 | -3/+13 |
| * | | -fix bug in animation editor | Juan Linietsky | 2015-05-27 | 1 | -1/+1 |
| * | | oops, previous commit was not working | Juan Linietsky | 2015-05-26 | 2 | -4/+14 |
| * | | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 4 | -9/+474 |
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| * | sleeping property now should work properly, fixes #1892 | Juan Linietsky | 2015-05-16 | 2 | -1/+3 |
| * | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky | 2015-05-10 | 3 | -4/+19 |
| * | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | 2015-05-03 | 2 | -30/+39 |
| * | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | 2015-05-03 | 3 | -1/+61 |
| * | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | 2015-05-03 | 7 | -14/+37 |
| * | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | 2015-04-26 | 3 | -2/+19 |
| * | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | 2015-04-24 | 1 | -3/+4 |
| * | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | 2015-04-19 | 4 | -0/+521 |
| * | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | 2015-04-18 | 2 | -18/+26 |
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| | * | Fix operator definition for AreaCMP | Fabio Alessandrelli | 2015-04-14 | 1 | -1/+1 |
| | * | Implement Area2D space_override_mode combine | Fabio Alessandrelli | 2015-04-14 | 2 | -18/+26 |
| * | | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 32 | -32/+32 |
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| * | fix area center of gravity | Juan Linietsky | 2015-03-22 | 1 | -1/+1 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 8 | -0/+150 |
| * | Area2D can now detect overlap with other areas | Juan Linietsky | 2015-03-17 | 7 | -6/+222 |
| * | -intentional breakage of shader graph to fix issues, existing graphs will be ... | Juan Linietsky | 2015-01-18 | 2 | -1/+1 |
| * | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 2015-01-13 | 5 | -2/+118 |
| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 3 | -0/+24 |
| * | -CCD in 3D physics was not working (code was not even there!) re-added, fixes... | Juan Linietsky | 2015-01-05 | 1 | -1/+1 |
| * | Changes to 2D physics engine | Juan Linietsky | 2015-01-05 | 6 | -19/+67 |
| * | missing files with fixes for shower of bullets | Juan Linietsky | 2014-11-06 | 1 | -1/+1 |
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 4 | -30/+45 |
| * | -added custom metadata to physics shapes (2D only for now) | Juan Linietsky | 2014-10-16 | 6 | -0/+39 |