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* Remove joint freeing logic from physics serversPedro J. Estébanez2017-09-091-14/+0
* Dead code tells no talesRémi Verschelde2017-08-275-357/+4
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2733-33/+33
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-212-7/+6
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-165-12/+12
* Remove needless check in motion testPedro J. Estébanez2017-08-161-17/+13
* Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov2017-08-081-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-074-23/+23
* Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde2017-08-014-9/+30
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| * Improve cleanup of physics constraintsPedro J. Estébanez2017-08-013-7/+19
| * Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez2017-07-251-0/+7
| * Fix 2D broadphase remove-while-iterating logicPedro J. Estébanez2017-07-251-2/+4
* | Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez2017-07-251-1/+1
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* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-223-3/+3
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-194-5/+5
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-6/+6
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-156/+0
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-089-25/+25
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-241-0/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-2310-163/+83
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-147-37/+37
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-046-25/+25
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0833-0/+33
* Fix typos in source code using codespellRémi Verschelde2017-03-242-2/+2
* Complement KinematicBody2D fixPedro J. Estébanez2017-03-061-0/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0533-4201/+3407
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-2624-211/+211
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-1324-211/+211
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-214-4/+4
* | Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-1/+5
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* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-4/+4
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-2/+2
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-8/+8
* fixed to 2D physics, makes it work againJuan Linietsky2017-01-154-6/+6
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1410-60/+99
* Type renames:Juan Linietsky2017-01-1121-168/+168
* Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky2017-01-105-14/+15
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| * Various corrections in 2D math.Ferenc Arn2017-01-105-14/+15
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-10/+10
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* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-055-14/+14
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-023-3/+3
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-024-5/+5
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-034-5/+5
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0133-33/+33
* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
* | Merge pull request #6691 from Faless/expose_more_physicsRémi Verschelde2016-10-092-7/+8
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| * | Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-032-7/+8
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* / Now ignoring remaining collision shapes.Victor Seiji Hariki2016-09-261-0/+3
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