| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix crash in Space2DSW::test_body_motion() | Pedro J. Estébanez | 2017-07-25 | 1 | -1/+1 |
| * | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 3 | -3/+3 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 4 | -5/+5 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -6/+6 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -156/+0 |
| * | Some more typo fixes for "threshold" | Rémi Verschelde | 2017-07-15 | 1 | -1/+1 |
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 9 | -25/+25 |
| * | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 2017-06-24 | 1 | -0/+1 |
| * | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky | 2017-06-23 | 10 | -163/+83 |
| * | Refactor layer_mask to collision_layer | Poommetee Ketson | 2017-06-14 | 7 | -37/+37 |
| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 6 | -25/+25 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 33 | -0/+33 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 2 | -2/+2 |
| * | Complement KinematicBody2D fix | Pedro J. Estébanez | 2017-03-06 | 1 | -0/+2 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 33 | -4201/+3407 |
| * | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde | 2017-02-26 | 24 | -211/+211 |
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| | * | Use real_t as floating point type in physics code. | Ferenc Arn | 2017-02-13 | 24 | -211/+211 |
| * | | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 4 | -4/+4 |
| * | | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+5 |
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| * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -4/+4 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -2/+2 |
| * | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde | 2017-01-15 | 1 | -8/+8 |
| * | fixed to 2D physics, makes it work again | Juan Linietsky | 2017-01-15 | 4 | -6/+6 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 10 | -60/+99 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 21 | -168/+168 |
| * | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | 2017-01-10 | 5 | -14/+15 |
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| | * | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 5 | -14/+15 |
| * | | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -10/+10 |
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| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 5 | -14/+14 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 3 | -3/+3 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 4 | -5/+5 |
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| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 4 | -5/+5 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 33 | -33/+33 |
| * | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+1 |
| * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| * | | Merge pull request #6691 from Faless/expose_more_physics | Rémi Verschelde | 2016-10-09 | 2 | -7/+8 |
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| | * | | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli | 2016-10-03 | 2 | -7/+8 |
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| * / | Now ignoring remaining collision shapes. | Victor Seiji Hariki | 2016-09-26 | 1 | -0/+3 |
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| * | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | 2016-09-19 | 2 | -16/+16 |
| * | -Fixed issue in Kinematicbody2D | Juan Linietsky | 2016-09-01 | 5 | -15/+24 |
| * | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -1/+11 |
| * | Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay | Rémi Verschelde | 2016-07-18 | 1 | -23/+18 |
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| | * | Optimized one way collision loops. | Ovnuniarchos | 2016-06-24 | 1 | -23/+18 |
| * | | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 2 | -7/+0 |
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| * | Fixed a stupid bug with segment-segment collision in SAT physics, closes #480... | Juan Linietsky | 2016-06-18 | 1 | -22/+39 |
| * | Change hash grid in 2D physics to contemplate large objects as separate cases... | Juan Linietsky | 2016-06-18 | 2 | -16/+127 |
| * | Drop empty .cpp files for header-only classes | Rémi Verschelde | 2016-06-18 | 1 | -30/+0 |
| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 2 | -0/+56 |
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 5 | -4/+102 |
| * | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | 2016-04-26 | 5 | -3/+32 |