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Author
Age
Files
Lines
*
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-20
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-21
1
-6
/
+6
*
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-21
1
-6
/
+6
*
correction to one way collision code
Juan Linietsky
2017-09-17
1
-1
/
+1
*
fixes to one way collision, closes #10971
Juan Linietsky
2017-09-17
1
-0
/
+6
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-1
/
+1
*
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-07-08
1
-4
/
+4
*
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
1
-6
/
+6
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-53
/
+41
*
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-26
1
-8
/
+8
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*
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-8
/
+8
*
|
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
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/
*
Type renames:
Juan Linietsky
2017-01-11
1
-5
/
+5
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-03
1
-0
/
+1
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/
*
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-09-01
1
-1
/
+1
*
First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+17
*
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-02-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-0
/
+11
*
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
1
-0
/
+2
*
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-19
1
-0
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+1
*
Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-2
/
+1
*
3D Physics and Other Stuff
Juan Linietsky
2014-09-02
1
-0
/
+12
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-5
/
+5
*
-added kinematic body
Juan Linietsky
2014-02-22
1
-3
/
+5
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-132
/
+133
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+160