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path: root/servers/physics_2d/space_2d_sw.h (follow)
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* Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Removed type_mask and fixed some variable nameAndreaCatania2017-11-211-6/+6
* Rename RayCasts collision_layer to collision_maskPedro J. Estébanez2017-10-211-6/+6
* correction to one way collision codeJuan Linietsky2017-09-171-1/+1
* fixes to one way collision, closes #10971Juan Linietsky2017-09-171-0/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-4/+4
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-53/+41
* Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde2017-02-261-8/+8
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| * Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-8/+8
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
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* Type renames:Juan Linietsky2017-01-111-5/+5
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-031-0/+1
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* -Fixed issue in Kinematicbody2DJuan Linietsky2016-09-011-1/+1
* First version of ProfilerJuan Linietsky2016-05-211-0/+17
* Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr2016-02-011-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+11
* improved kinematic motion, improved demos for kinematic motionJuan Linietsky2015-05-031-0/+2
* -Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky2015-04-191-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-0/+1
* Changes to 2D physics engineJuan Linietsky2015-01-051-2/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+12
* A bit of everything:Juan Linietsky2014-05-141-5/+5
* -added kinematic bodyJuan Linietsky2014-02-221-3/+5
* -improved physics ccdJuan Linietsky2014-02-191-132/+133
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+160