aboutsummaryrefslogtreecommitdiff
path: root/servers/physics_2d/space_2d_sw.h
diff options
context:
space:
mode:
authorJuan Linietsky2015-04-19 20:50:55 -0300
committerJuan Linietsky2015-04-19 20:50:55 -0300
commit28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (patch)
treebccdcd878d023b34d1458e37de657138f6c66e72 /servers/physics_2d/space_2d_sw.h
parent1de1a04b78b65254aa41d7930947df82a121160c (diff)
downloadgodot-28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6.tar.gz
godot-28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6.tar.zst
godot-28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6.zip
-Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
Diffstat (limited to 'servers/physics_2d/space_2d_sw.h')
-rw-r--r--servers/physics_2d/space_2d_sw.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index d100ada9d..95a576609 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -165,6 +165,8 @@ public:
int get_collision_pairs() const { return collision_pairs; }
+ bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result);
+
Physics2DDirectSpaceStateSW *get_direct_state();
Space2DSW();