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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix multiple issues with 2D & 3D physicsPedro J. Estébanez2017-06-191-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-316/+243
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-091-1/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-4/+0
* First version of ProfilerJuan Linietsky2016-05-211-0/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
* change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-101-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix wrong index being used to populate r_resultsRémi Verschelde2015-12-041-10/+10
* Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-2/+4
* Fix 3D Area mask matchingeska2015-10-101-3/+3
* newline fixesreduz2015-10-081-746/+746
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-1/+3
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-6/+9
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* input events on Area2D is now supportedJuan Linietsky2015-03-221-1/+1
* Huge Amount of BugFixJuan Linietsky2014-10-031-1/+4
* More Bugfix...Juan Linietsky2014-09-171-0/+4
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+5
* 3D Physics and Other StuffJuan Linietsky2014-09-021-7/+306
* Export linear/angular velocity sleep threshold;Change default linear velocity...marynate2014-02-271-34/+35
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+429