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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2743-43/+43
* ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote2017-07-141-0/+1
* Fix initial collision pairs being clearedPedro J. Estébanez2017-07-051-4/+4
* Fix multiple issues with 2D & 3D physicsPedro J. Estébanez2017-06-1913-25/+120
* Improve documentation of thirdparty code snippetsRémi Verschelde2017-05-266-5/+115
* Style: Fix some badly formatted filesRémi Verschelde2017-04-081-15/+18
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0843-0/+43
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-1943-5799/+4722
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-183-3/+3
* Fixed property setter in G6DOF jointm4nu3lf2017-03-181-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-1243-43/+43
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-022-2/+2
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-302-0/+4
* Expose more 2D/3D physics options in project settingsFabio Alessandrelli2016-10-092-1/+2
* Fix for incorrect velocity report due to a typo.Alex Piola2016-07-241-4/+4
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-084-13/+0
* Drop fully commented-out filesRémi Verschelde2016-06-182-570/+1
* Drop empty .cpp files for header-only classesRémi Verschelde2016-06-182-65/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-1814-28/+462
* Remove noisy printCarter Anderson2016-05-231-1/+0
* First version of ProfilerJuan Linietsky2016-05-214-1/+99
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-096-1/+61
* remove trailing whitespaceHubert Jarosz2016-03-092-53/+53
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-3/+19
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| * Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli2015-12-021-3/+19
* | avoid crash with empty concavepolygonshape, fixes #3169Juan Linietsky2016-01-101-0/+4
* | change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky2016-01-102-3/+3
* | skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-022-1/+7
* | Update copyright to 2016 in headersGeorge Marques2016-01-0134-34/+34
* | Remove bogus argument in body_get_nodeRémi Verschelde2015-12-282-2/+2
* | New and corrected are override modes.Ovnuniarchos2015-12-141-9/+21
* | Merge pull request #2868 from akien-mga/pr-fix-can-move-toJuan Linietsky2015-12-081-7/+9
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| * | Fix wrong index being used to populate r_resultsRémi Verschelde2015-12-041-10/+10
| * | Fix can_move_to and rename it for more clarityRémi Verschelde2015-11-221-2/+4
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* / Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-082-9/+15
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* Cosmetic fixes to SCons buildsystemRémi Verschelde2015-11-012-5/+0
* Merge pull request #2479 from firefly2442/cppcheck-unusedvarsJuan Linietsky2015-10-171-1/+0
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| * ran cppcheck, found unused variablesfirefly24422015-09-161-1/+0
* | Fix 3D Area mask matchingeska2015-10-101-3/+3
* | newline fixesreduz2015-10-082-933/+933
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-205-1/+48
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* merged some stuff for okamJuan Linietsky2015-09-032-0/+9
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-304-16/+71
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-127-8/+219
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-183-3/+13
* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-162-1/+3
* optional formal changesehriche2015-05-061-1/+3
* PhysicsServerSW::body_is_shape_set_as_trigger - missing return statementehriche2015-05-061-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-263-0/+18