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Author
Age
Files
Lines
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
122
-122
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+122
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Re-apply clang-format to all files
Rémi Verschelde
2017-08-27
1
-1
/
+0
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"On Top" flag for Sprite3D
elasota
2017-08-24
2
-2
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+5
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fix dummy rasterizer
AlexHolly
2017-08-24
2
-0
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+5
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-18
2
-2
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+2
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Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1
Rémi Verschelde
2017-08-17
6
-0
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+14
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Implement time scaling for the rasterizer
Pedro J. Estébanez
2017-03-20
6
-0
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+14
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ConeTwistJoint: Initialize 'm_angularOnly'.
dotquixote
2017-07-14
1
-0
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+1
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Fix initial collision pairs being cleared
Pedro J. Estébanez
2017-07-05
2
-8
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+8
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BuildSystem: generated files have .gen.ext
Poommetee Ketson
2017-06-25
1
-1
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+1
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Merge pull request #8714 from RandomShaper/fix-owc-2.1
Rémi Verschelde
2017-06-25
1
-8
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+5
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Fix one-way-collision detection
Pedro J. Estébanez
2017-05-11
1
-8
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+5
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Merge pull request #8999 from RandomShaper/fix-physics-2.1
Rémi Verschelde
2017-06-25
26
-39
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+240
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Fix multiple issues with 2D & 3D physics
Pedro J. Estébanez
2017-06-19
26
-39
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+240
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Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
Thomas Herzog
2017-06-19
2
-5
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+7
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Add double-sided flag to SpriteBase3D (fixes #8007)
Andrea Faulds
2017-05-02
2
-5
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+7
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Add optimizing AT_LIGHT_PASS builtin to canvas shaders
Pedro J. Estébanez
2017-06-15
1
-0
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+2
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Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-05-26
6
-5
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+115
*
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Fix priority in sample players
Pedro J. Estébanez
2017-05-15
2
-4
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+4
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Fix SpatialSound2DServer error when camera distance is 0
Fabio Alessandrelli
2017-05-05
1
-5
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+2
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Style: Fix some badly formatted files
Rémi Verschelde
2017-04-08
1
-15
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+18
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
122
-0
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+122
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Add priority to samples in a library
Pedro J. Estébanez
2017-04-06
6
-10
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+34
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Make spatial AudioServers prefer inactive voices
Pedro J. Estébanez
2017-04-06
2
-6
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+24
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Bring that Whole New World to the Old Continent too
Rémi Verschelde
2017-03-19
121
-22748
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+19117
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Style: Various fixes to play nice with clang-format
Rémi Verschelde
2017-03-18
1
-1
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+1
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Style: Fix statements ending with ';;'
Rémi Verschelde
2017-03-18
7
-8
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+8
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Fixed property setter in G6DOF joint
m4nu3lf
2017-03-18
1
-1
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+1
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Merge pull request #7969 from RandomShaper/pr-7565-polish
Rémi Verschelde
2017-03-13
1
-2
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+2
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Finish fix for POSITION in 2D shaders
Pedro J. Estébanez
2017-03-06
1
-2
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+2
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Fix KinematicBody2D wrong motion origin
Pedro J. Estébanez
2017-03-06
7
-11
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+64
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
122
-122
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+122
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small improvement to y_sort: make clear which item has to be drawn first when...
Patrick Reh
2017-01-12
1
-1
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+4
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style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-02
1
-6
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+6
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style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-02
8
-10
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+10
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Merge pull request #6988 from RandomShaper/2.1
Rémi Verschelde
2016-11-02
2
-66
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+74
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Fix shader tokenizer/compiler reporting wrong error location
Pedro J. Estébanez
2016-10-30
2
-66
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+74
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Add/expose VisualServer::get_default_clear_color()
Pedro J. Estébanez
2016-10-31
5
-0
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+9
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-30
8
-0
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+16
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Bindings: Fix missing default value
Ignacio Etcheverry
2016-10-17
1
-1
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+1
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bind method canvas_item_set_sort_children_by_y
Ariel Manzur
2016-10-09
1
-0
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+1
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Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-10-09
4
-8
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+10
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Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-10-09
1
-0
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+3
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Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-10-09
2
-16
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+16
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Mouse hotspot is not honored.
Ovnuniarchos
2016-09-18
1
-2
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+2
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Expose light shadow color to canvas item shaders
Pedro J. Estébanez
2016-09-18
1
-0
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+1
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Fix some warnings
Johan Manuel
2016-07-25
2
-3
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+3
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Fix for incorrect velocity report due to a typo.
Alex Piola
2016-07-24
1
-4
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+4
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Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-18
1
-23
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+18
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Optimized one way collision loops.
Ovnuniarchos
2016-06-24
1
-23
/
+18
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