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* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-072-0/+2
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* Fix compressor audio effect sidechain selectionBenedikt Bär2018-03-211-1/+1
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* Clean up some bad words from code commentsArtem Varaksa2018-02-171-2/+1
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* Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde2018-02-011-2/+2
|\ | | | | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
| * Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵MrCdK2018-01-011-2/+2
| | | | | | | | AudioStreamPlayer3D
* | AudioEffectReverb: max predelay_feedback to 0.98Poommetee Ketson2018-01-311-2/+2
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* | Expose audio streams get_length()MrCdK2018-01-222-12/+22
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* | Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* | Bind many more properties to scriptsBojidar Marinov2018-01-121-1/+1
| | | | | | | | | | | | | | Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-0539-0/+39
|/ | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-0143-86/+86
| | | | Happy new year to the wonderful Godot community!
* Properly silence buffer while not in use, fixes #14866Juan Linietsky2017-12-201-6/+6
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* Don't try to mix a sample that has already endedHein-Pieter van Braam2017-12-181-0/+7
| | | | | | | | On short samples the sample may finish playing before the mixer is done. This fills the remaining time with zeros and ends mixing. This fixes the users getting the following error logged: ::_mix_internal: Condition ' !active ' is true.
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-073-25/+23
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-253-6/+6
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Merge pull request #12014 from hi-ogawa/fix-video-playbackRémi Verschelde2017-11-132-144/+109
|\ | | | | Fix video playback
| * Fix video playbackMatt Hughes2017-10-142-144/+109
| | | | | | | | | | | | | | | | This adds support to - VideoPlayer - VideoStreamWebm - VideoStreamTheora
* | Refactor bufer to bufferPoommetee Ketson2017-10-282-6/+6
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* | AudioEffectFilter: lowercase dB property to dbPoommetee Ketson2017-10-221-1/+1
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* Fixed Voice_Count issues in AudioEffectChorus:Indah Sylvia2017-09-251-2/+1
| | | | | - Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value
* AudioEffectLimiter: fix wrong soft_clip_ratio getterPoommetee Ketson2017-09-251-1/+1
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* Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez2017-09-232-8/+8
| | | | classes
* Rename pos to position in user facing methods and variablesletheed2017-09-202-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fix enums bindingsMaxim Sheronov2017-09-132-0/+11
| | | | | Add missed bindings for enums Move some enums to class to have correct output of api.json
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-5/+0
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Merge pull request #10846 from hpvb/fix-sign-compareRémi Verschelde2017-09-012-5/+5
|\ | | | | Fix signed and unsigned comparisons
| * Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-012-5/+5
| | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* | Corrections to audio buffer size calculationsMarcelo Fernandez2017-09-012-12/+8
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* Dead code tells no talesRémi Verschelde2017-08-271-55/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2743-43/+43
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-164-15/+15
| | | | Fixes #10244.
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
| | | | -Added system for feature overrides, it's pretty cool :)
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-154-11/+237
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-084-26/+26
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0843-0/+43
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* Fix typos in source code using codespellRémi Verschelde2017-03-243-3/+3
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0543-2262/+1873
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0532-44/+913
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-1313-125/+125
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-1312-79/+79
| | | | This saves typing and is a step towards fixing #56
* Fix msvc compile errorsanikoyes2017-02-072-2/+2
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* Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa2017-01-247-34/+41
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* Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky2017-01-232-0/+228
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* Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky2017-01-232-0/+386
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* Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky2017-01-224-2/+229
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* Simple to use compressor effectJuan Linietsky2017-01-222-0/+252
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* Delay sound effectJuan Linietsky2017-01-223-21/+458
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