diff options
| author | Rémi Verschelde | 2018-01-18 21:37:17 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-18 22:01:42 +0100 |
| commit | 9f479f096cb50fa8d1215e68c262f110116114ef (patch) | |
| tree | f115332a8e73ab059c16b077873ca2f3faab9cb1 /servers/audio | |
| parent | a1c08b71091c47d626410406f36a4bb6fca40953 (diff) | |
| download | godot-9f479f096cb50fa8d1215e68c262f110116114ef.tar.gz godot-9f479f096cb50fa8d1215e68c262f110116114ef.tar.zst godot-9f479f096cb50fa8d1215e68c262f110116114ef.zip | |
Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'servers/audio')
| -rw-r--r-- | servers/audio/audio_rb_resampler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index dc917e29e..9faa4056c 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -41,7 +41,7 @@ int AudioRBResampler::get_channel_count() const { return channels; } -// Linear interpolation based sample rate convertion (low quality) +// Linear interpolation based sample rate conversion (low quality) // Note that AudioStreamPlaybackResampled::mix has better algorithm, // but it wasn't obvious to integrate that with VideoPlayer template <int C> |
