aboutsummaryrefslogtreecommitdiff
path: root/servers/audio/audio_server_sw.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-286/+0
|
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-2/+2
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+2
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-2/+2
| | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/ | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-221-1/+1
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* remove trailing whitespaceHubert Jarosz2016-03-091-1/+1
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Remove bogus argument in sample_get_descriptionRémi Verschelde2015-12-281-1/+1
| | | | Copy-paste mistake from the setter most likely.
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-10-131-1/+1
|\ | | | | | | | | Conflicts: platform/windows/detect.py
| * Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde2015-09-261-1/+1
| | | | | | | | | | This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0.
* | Fixed theora playback. Removed theoraplayer.Juan Linietsky2015-09-261-0/+2
|/ | | | Still need to get proper audio output latency in some platforms.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* 3D Import Import & UDPJuan Linietsky2014-11-121-0/+5
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+279