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Age
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*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-286
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+0
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
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+2
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
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+1
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-2
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+2
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-2
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+2
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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/
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-1
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+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-1
/
+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Remove bogus argument in sample_get_description
Rémi Verschelde
2015-12-28
1
-1
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+1
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-13
1
-1
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+1
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Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-09-26
1
-1
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+1
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Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
1
-0
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+2
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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3D Import Import & UDP
Juan Linietsky
2014-11-12
1
-0
/
+5
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+279