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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
*
Rename Godot-specific resource extensions
George Marques
2017-06-15
1
-4
/
+4
*
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-09
1
-0
/
+2
*
Fix stex import into black textures when lossless and lossy are selected, clo...
Juan Linietsky
2017-05-23
1
-1
/
+1
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-13
/
+8
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-0
/
+141
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-130
/
+107
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-1
/
+3
*
Several bugfixes, improving the import workflow
Juan Linietsky
2017-02-06
1
-0
/
+10
*
Lot of work in new importer, importing textures now works.
Juan Linietsky
2017-02-01
1
-0
/
+71
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-5
/
+5
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Make most resources (save for packedscenes and scripts) reload if they change...
Juan Linietsky
2016-06-27
1
-1
/
+0
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-8
/
+8
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-12-02
1
-0
/
+1
*
-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-1
/
+4
*
forgot to add mirroredrepeat flag to flags file. fixed.
romulox_x
2015-06-25
1
-1
/
+1
*
added support for mirrored repeat texture wrapping
romulox_x
2015-06-25
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
1
-0
/
+2
*
Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
1
-13
/
+12
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-0
/
+2
*
More 3D Improvements
Juan Linietsky
2014-05-29
1
-0
/
+2
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+1
*
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-28
1
-1
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+338