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path: root/scene/resources/shader_graph.cpp (follow)
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* Automatically create input node when creating a ShaderGraphFranklin Sobrinho2016-03-141-5/+13
* Merge pull request #3136 from MarianoGnu/bug_fixingRémi Verschelde2016-01-061-2/+3
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| * Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)MarianoGNU2015-12-261-2/+3
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Fix wrong getters in ShaderGraphRémi Verschelde2015-12-281-6/+6
* | replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-6/+20
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| * | Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-6/+20
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* / New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-0/+1
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* Fix crash when using a Scalar Uniform node to GraphShaderMarianoGNU2015-10-171-4/+4
* Compile shaders using default values.Mariano Javier Suligoy2015-08-301-10/+77
* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-43/+107
* Little fix: don't create an empty undo/redo command when trying to add a seco...Mariano Javier Suligoy2015-07-251-0/+9
* Duplicate GraphNode(s) [Control+D]Mariano Javier Suligoy2015-07-251-0/+41
* more fixesJuan Linietsky2015-05-191-1/+1
* -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi...Juan Linietsky2015-05-041-1/+1
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-041-1/+1
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixed UV2 source in shader graph, closes #1633Juan Linietsky2015-04-121-2/+2
* -Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...Juan Linietsky2015-04-091-0/+3
* fixed shader graph length node, fixes #1632Juan Linietsky2015-04-071-1/+1
* Beta1 Attempt #1Juan Linietsky2015-04-021-3/+12
* begin work on lighting system for 2DJuan Linietsky2015-01-221-1/+1
* Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-2/+2
* Visual Shader Editing for 2DJuan Linietsky2015-01-201-1/+48
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-3/+320
* -intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky2015-01-181-1/+19
* 2D Rewrite Step [1]Juan Linietsky2015-01-101-3/+0
* Fixes to GraphEdit:Juan Linietsky2015-01-081-22/+165
* -Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2015-01-071-8/+8
* -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+4
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-071-73/+213
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-726/+1473
* Fix some more incorrect bindingsGerold312014-10-261-2/+2
* Fixing Issues...Juan Linietsky2014-09-191-62/+227
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+862