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| author | Juan Linietsky | 2015-05-04 10:53:54 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-05-04 10:53:54 -0300 |
| commit | f4caddbc23983a48b14c1801bfb254976546b869 (patch) | |
| tree | 1988f49c0c7c633f5c741095347636e34f7fa028 /scene/resources/shader_graph.cpp | |
| parent | a76709d24038442880f3174e15e84d5317e61d9f (diff) | |
| download | godot-f4caddbc23983a48b14c1801bfb254976546b869.tar.gz godot-f4caddbc23983a48b14c1801bfb254976546b869.tar.zst godot-f4caddbc23983a48b14c1801bfb254976546b869.zip | |
Diffstat (limited to 'scene/resources/shader_graph.cpp')
| -rw-r--r-- | scene/resources/shader_graph.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 58a402f00..24d597885 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -2160,7 +2160,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str "floor($)", "round($)", "ceil($)", - "frac($)", + "fract($)", "min(max($,0),1)", "-($)", }; |
